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* ...Determinant2017-12-18
* improve audio-video syncDeterminant2017-12-18
* improve syncDeterminant2017-12-11
* improve rendering speedDeterminant2017-12-11
* ...Determinant2017-12-09
* use cond var to clock the systemDeterminant2017-12-09
* clock by audioDeterminant2017-12-09
* clean up codeDeterminant2017-12-05
* ...Determinant2017-11-30
* fix bugs; add triangle channelDeterminant2017-11-26
* ...Determinant2017-11-26
* ...Determinant2017-11-26
* init work for apuDeterminant2017-11-25
* wrap around the palette valueDeterminant2017-11-24
* correct the initial mapping for mapper 1Determinant2017-11-23
* add support for mapper 1Determinant2017-11-22
* optimize the texture renderingDeterminant2017-11-18
* ...Determinant2017-11-18
* rearrange the projDeterminant2017-11-17
* adjust abstraction and mutabilityDeterminant2017-11-17
* pass the vbl nmi timing testDeterminant2017-11-17
* ...Determinant2017-11-16
* reintroduce the cpu stallDeterminant2017-11-16
* fix flags for rol/r and emulate addressing bugsDeterminant2017-11-16
* ...Determinant2017-11-16
* change unimportant asserts to debug assertsDeterminant2017-11-16
* clear bg_pixel when it is not renderingDeterminant2017-11-16
* use more elegant key map implementationDeterminant2017-11-16
* support basic 1p controllerDeterminant2017-11-16
* fix tearing bugDeterminant2017-11-15
* ...Determinant2017-11-15
* ...Determinant2017-11-15
* remove trait object for PPU memoryDeterminant2017-11-15
* use unsafe texture featureDeterminant2017-11-15
* optimize SDL renderingDeterminant2017-11-15
* ...Determinant2017-11-14
* optimize ppu internal mem readDeterminant2017-11-14
* ...Determinant2017-11-14
* ppu optimizationDeterminant2017-11-14
* ...Determinant2017-11-14
* fix rol ror and rendering bugsDeterminant2017-11-14
* ...Determinant2017-11-14
* ...Determinant2017-11-13
* ..Determinant2017-11-13
* ...Determinant2017-11-13
* ...Determinant2017-11-13
* ...Determinant2017-11-13
* ...Determinant2017-11-13
* ...Determinant2017-11-13
* fix various bugsDeterminant2017-11-12