blob: 4e19c9ad652a3e25ea91e04f7edbea6fea53ffdb (
plain) (
tree)
|
|
RuNES
=====
.. image:: https://img.shields.io/crates/v/runes.svg
:target: https://github.com/Determinant/runes
.. image:: https://img.shields.io/crates/l/runes.svg
:target: https://github.com/Determinant/runes
As we know, there have been a ton of NES emulator implementations in various
kinds of languages (mostly C). All of these emulators come with different
accuracy and portability. RuNES is an attempt to build a reasonably accurate
(cycle-level accurate), light-weight and efficient emulation core library using
Rust. Unlike sprocketnes_ or pinky_, RuNES strives to provide with a clean and
minimal core library without standard library (i.e., without Box, Rc, Vectors,
etc.) that could be compiled and easily ported to embedded environments. Of
course, a minimal but usable SDL-based GUI is also provided as a demonstration
of use.
Feature
=======
- Core library with minimal use of the Rust core crate, and zero use of std.
- Lightweight and clean code base.
- Support standard 6502 instruction set (unofficial instruction will be
considered in the future).
- Load/save the machine state.
- Cycle-level accuracy (in-progress).
Guidelines
==========
- Never use std in the core library.
- At the same time, avoid ``unsafe`` as much as possible, but use it at
discretion to improve performance: remove unnecessary checks within a very
localized context.
- Keep the core library code base minimal.
.. _sprocketnes: https://github.com/pcwalton/sprocketnes
.. _pinky: https://github.com/koute/pinky
Build the Example Emulator
==========================
::
cargo build --examples --release # (requires std, sdl2 and clap)
|