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authorDeterminant <ted.sybil@gmail.com>2018-01-08 12:54:07 +0800
committerDeterminant <ted.sybil@gmail.com>2018-01-08 12:54:07 +0800
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parent96c7c1e4fee261ecf386fb2fff2155f06a2f7973 (diff)
finish load/save features
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@@ -8,22 +8,23 @@ RuNES
As we know, there have been a ton of NES emulator implementations in various
kinds of languages (mostly C). All of these emulators come with different
-accuracy and portability. RuNES is an attempt to build a reasonably
-accurate (cycle-level accurate), light-weight and efficient emulation
-core library using Rust. Unlike sprocketnes_ or pinky_, RuNES strives to
-provide with a clean and minimal core library without standard library (i.e.,
-without Box, Rc, Vectors, etc.) that could be compiled and easily ported to
-embedded environments. Of course, a minimal SDL-based GUI is also provided as a
-demonstration of use.
+accuracy and portability. RuNES is an attempt to build a reasonably accurate
+(cycle-level accurate), light-weight and efficient emulation core library using
+Rust. Unlike sprocketnes_ or pinky_, RuNES strives to provide with a clean and
+minimal core library without standard library (i.e., without Box, Rc, Vectors,
+etc.) that could be compiled and easily ported to embedded environments. Of
+course, a minimal but usable SDL-based GUI is also provided as a demonstration
+of use.
Feature
=======
- Core library with minimal use of the Rust core crate, and zero use of std.
+- Lightweight and clean code base.
- Support standard 6502 instruction set (unofficial instruction will be
considered in the future).
-
-- Cycle-level accuracy.
+- Load/save the machine state.
+- Cycle-level accuracy (in-progress).
Guidelines
==========