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authorDeterminant <ted.sybil@gmail.com>2017-11-17 15:00:24 -0500
committerDeterminant <ted.sybil@gmail.com>2017-11-17 15:00:24 -0500
commit2f4262c1273108abfcce00e897c520f5a7f4be41 (patch)
tree0915021d63092913de7cc88fe39088f936a4126d /README.rst
parente2ccf6053d58a2a478814f4a26018989f6fa0f26 (diff)
rearrange the proj
Diffstat (limited to 'README.rst')
-rw-r--r--README.rst5
1 files changed, 3 insertions, 2 deletions
diff --git a/README.rst b/README.rst
index 6712025..fc94bbf 100644
--- a/README.rst
+++ b/README.rst
@@ -1,7 +1,7 @@
RuNES
=====
-As we know, there have been a ton of NES emulators implementation in various
+As we know, there have been a ton of NES emulator implementations in various
kinds of languages (mostly C). All of these emulators come with different
accuracy and portability. RuNES is an attempt to build a reasonably
accurate (instruction level accurate), light-weight and efficient emulation
@@ -38,4 +38,5 @@ Build
::
- cargo build --release
+ cargo build --release # build the library only (no std dep)
+ cargo build --examples --release # or build the example emulator (requires std)