index
:
runes
master
No-std NES emulator library and minimal emulator written purely in Rust.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
*
bump version
Ted Yin
2018-07-08
*
Merge branch 'master' of https://github.com/Determinant/runes
Ted Yin
2018-07-08
|
\
|
*
bump version
Determinant
2018-07-08
*
|
optimize sprite rendering
Ted Yin
2018-07-08
|
/
*
fix bug: incorrect ignored size for memory
Ted Yin
2018-07-08
*
add installation guide for OS X
Ted Yin
2018-07-08
*
...
Determinant
2018-02-05
*
fix the compilation error in rust nightly build
Determinant
2018-02-04
*
...
Determinant
2018-01-22
*
add detailed setup guide
Determinant
2018-01-22
*
support gamepad
Determinant
2018-01-21
*
change the way of driving controllers
Determinant
2018-01-21
*
...
Determinant
2018-01-08
*
change size_of consts to macros to support stable rustc
Determinant
2018-01-08
*
finish load/save features
Determinant
2018-01-08
*
support console state load/save (minor bugs still present)
Determinant
2018-01-08
*
optimize CPU/PPU memory access
Determinant
2018-01-04
*
replace comparisons with matches to optimize mapper access
Determinant
2018-01-04
*
remove RefCell in memory/mapper to improve performance
Determinant
2018-01-04
*
correct the IIR low pass filter; add rom test checklist
Determinant
2018-01-04
*
pass nmi timing accurarcy test; fix several annoying bugs
Determinant
2018-01-03
*
add first-order filters and quick-fixes to APU
Determinant
2018-01-02
*
update readme
Determinant
2018-01-01
*
hide overscan danger zone by default
Determinant
2018-01-01
*
add DMC channel
Determinant
2017-12-31
*
add mapper 4
Determinant
2017-12-31
*
add noise channel
Determinant
2017-12-29
*
...
Determinant
2017-12-18
*
improve audio-video sync
Determinant
2017-12-18
*
improve sync
Determinant
2017-12-11
*
improve rendering speed
Determinant
2017-12-11
*
...
Determinant
2017-12-09
*
use cond var to clock the system
Determinant
2017-12-09
*
clock by audio
Determinant
2017-12-09
*
clean up code
Determinant
2017-12-05
*
...
Determinant
2017-11-30
*
fix bugs; add triangle channel
Determinant
2017-11-26
*
...
Determinant
2017-11-26
*
...
Determinant
2017-11-26
*
init work for apu
Determinant
2017-11-25
*
wrap around the palette value
Determinant
2017-11-24
*
correct the initial mapping for mapper 1
Determinant
2017-11-23
*
add support for mapper 1
Determinant
2017-11-22
*
optimize the texture rendering
Determinant
2017-11-18
*
change the goal
Determinant
2017-11-18
*
...
Determinant
2017-11-18
*
add badges
Ted Yin
2017-11-17
*
update cargo meta file
Determinant
2017-11-17
*
rearrange the proj
Determinant
2017-11-17
*
add test roms
Determinant
2017-11-17
[next]