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authorTed Yin <[email protected]>2017-11-17 15:55:00 -0500
committerGitHub <[email protected]>2017-11-17 15:55:00 -0500
commit9f94cb8324d3ef6e1fa30244a26e2b184762f501 (patch)
tree031685f058354769f5dece406f351f72400b0a5c
parent903121c752c182d8441b9af301a2f679b1b8e008 (diff)
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RuNES
=====
+.. image:: https://img.shields.io/crates/v/runes.svg
+ :target: https://github.com/Determinant/runes
+.. image:: https://img.shields.io/crates/l/runes.svg
+ :target: https://github.com/Determinant/runes
+
As we know, there have been a ton of NES emulator implementations in various
kinds of languages (mostly C). All of these emulators come with different
accuracy and portability. RuNES is an attempt to build a reasonably