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| author | Ted Yin <tederminant@gmail.com> | 2017-11-17 15:55:00 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-11-17 15:55:00 -0500 |
| commit | 9f94cb8324d3ef6e1fa30244a26e2b184762f501 (patch) | |
| tree | 031685f058354769f5dece406f351f72400b0a5c | |
| parent | 903121c752c182d8441b9af301a2f679b1b8e008 (diff) | |
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| -rw-r--r-- | README.rst | 5 |
1 files changed, 5 insertions, 0 deletions
@@ -1,6 +1,11 @@ RuNES ===== +.. image:: https://img.shields.io/crates/v/runes.svg + :target: https://github.com/Determinant/runes +.. image:: https://img.shields.io/crates/l/runes.svg + :target: https://github.com/Determinant/runes + As we know, there have been a ton of NES emulator implementations in various kinds of languages (mostly C). All of these emulators come with different accuracy and portability. RuNES is an attempt to build a reasonably |