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authorDeterminant <ted.sybil@gmail.com>2017-11-18 20:18:07 -0500
committerDeterminant <ted.sybil@gmail.com>2017-11-18 20:18:07 -0500
commita0a17b849bb5977a24ab1d30c16430834ee3f222 (patch)
tree37780ac840b4017208bb4471728cd40984cc0785
parent2765f6aa610bb332ade564aef420479a4a30f905 (diff)
change the goal
-rw-r--r--README.rst4
1 files changed, 2 insertions, 2 deletions
diff --git a/README.rst b/README.rst
index 461f156..76d2dc7 100644
--- a/README.rst
+++ b/README.rst
@@ -9,7 +9,7 @@ RuNES
As we know, there have been a ton of NES emulator implementations in various
kinds of languages (mostly C). All of these emulators come with different
accuracy and portability. RuNES is an attempt to build a reasonably
-accurate (instruction level accurate), light-weight and efficient emulation
+accurate (cycle-level accurate), light-weight and efficient emulation
core library using Rust. Unlike sprocketnes_ or pinky_, RuNES strives to
provide with a clean and minimal core library without standard library (i.e.,
without Box, Rc, Vectors, etc.) that could be compiled and easily ported to
@@ -23,7 +23,7 @@ Feature
- Support standard 6502 instruction set (unofficial instruction will be
considered in the future).
-- Instruction-level accuracy with accurate CPU/PPU timing.
+- Cycle-level accuracy.
Guidelines
==========