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author | Determinant <[email protected]> | 2017-11-18 20:18:07 -0500 |
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committer | Determinant <[email protected]> | 2017-11-18 20:18:07 -0500 |
commit | a0a17b849bb5977a24ab1d30c16430834ee3f222 (patch) | |
tree | 37780ac840b4017208bb4471728cd40984cc0785 | |
parent | 2765f6aa610bb332ade564aef420479a4a30f905 (diff) |
change the goal
-rw-r--r-- | README.rst | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -9,7 +9,7 @@ RuNES As we know, there have been a ton of NES emulator implementations in various kinds of languages (mostly C). All of these emulators come with different accuracy and portability. RuNES is an attempt to build a reasonably -accurate (instruction level accurate), light-weight and efficient emulation +accurate (cycle-level accurate), light-weight and efficient emulation core library using Rust. Unlike sprocketnes_ or pinky_, RuNES strives to provide with a clean and minimal core library without standard library (i.e., without Box, Rc, Vectors, etc.) that could be compiled and easily ported to @@ -23,7 +23,7 @@ Feature - Support standard 6502 instruction set (unofficial instruction will be considered in the future). -- Instruction-level accuracy with accurate CPU/PPU timing. +- Cycle-level accuracy. Guidelines ========== |