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runes
master
No-std NES emulator library and minimal emulator written purely in Rust.
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HEAD
master
Determinant
2018-07-25
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Determinant
2018-07-08
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bump version
Ted Yin
2018-07-08
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Merge branch 'master' of https://github.com/Determinant/runes
Ted Yin
2018-07-08
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bump version
Determinant
2018-07-08
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optimize sprite rendering
Ted Yin
2018-07-08
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fix bug: incorrect ignored size for memory
Ted Yin
2018-07-08
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add installation guide for OS X
Ted Yin
2018-07-08
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Determinant
2018-02-05
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fix the compilation error in rust nightly build
Determinant
2018-02-04
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Determinant
2018-01-22
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add detailed setup guide
Determinant
2018-01-22
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support gamepad
Determinant
2018-01-21
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change the way of driving controllers
Determinant
2018-01-21
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...
Determinant
2018-01-08
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change size_of consts to macros to support stable rustc
Determinant
2018-01-08
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finish load/save features
Determinant
2018-01-08
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support console state load/save (minor bugs still present)
Determinant
2018-01-08
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optimize CPU/PPU memory access
Determinant
2018-01-04
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replace comparisons with matches to optimize mapper access
Determinant
2018-01-04
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remove RefCell in memory/mapper to improve performance
Determinant
2018-01-04
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correct the IIR low pass filter; add rom test checklist
Determinant
2018-01-04
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pass nmi timing accurarcy test; fix several annoying bugs
Determinant
2018-01-03
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add first-order filters and quick-fixes to APU
Determinant
2018-01-02
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update readme
Determinant
2018-01-01
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hide overscan danger zone by default
Determinant
2018-01-01
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add DMC channel
Determinant
2017-12-31
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add mapper 4
Determinant
2017-12-31
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add noise channel
Determinant
2017-12-29
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...
Determinant
2017-12-18
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improve audio-video sync
Determinant
2017-12-18
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improve sync
Determinant
2017-12-11
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improve rendering speed
Determinant
2017-12-11
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...
Determinant
2017-12-09
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use cond var to clock the system
Determinant
2017-12-09
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clock by audio
Determinant
2017-12-09
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clean up code
Determinant
2017-12-05
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Determinant
2017-11-30
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fix bugs; add triangle channel
Determinant
2017-11-26
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...
Determinant
2017-11-26
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Determinant
2017-11-26
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init work for apu
Determinant
2017-11-25
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wrap around the palette value
Determinant
2017-11-24
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correct the initial mapping for mapper 1
Determinant
2017-11-23
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add support for mapper 1
Determinant
2017-11-22
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optimize the texture rendering
Determinant
2017-11-18
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change the goal
Determinant
2017-11-18
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...
Determinant
2017-11-18
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add badges
Ted Yin
2017-11-17
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update cargo meta file
Determinant
2017-11-17
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