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authorDeterminant <ted.sybil@gmail.com>2017-11-17 12:38:09 -0500
committerDeterminant <ted.sybil@gmail.com>2017-11-17 12:38:09 -0500
commitff10a24cfc2a99047c39816ea93c804d40a149c6 (patch)
treeb735f3ed998ba91e0eb869ea87a573241b2820bb
parentc0c462b28144cfa2fd900738eb32ab5c7a47a7db (diff)
...
-rw-r--r--README.rst7
1 files changed, 4 insertions, 3 deletions
diff --git a/README.rst b/README.rst
index 240689e..6712025 100644
--- a/README.rst
+++ b/README.rst
@@ -3,12 +3,12 @@ RuNES
As we know, there have been a ton of NES emulators implementation in various
kinds of languages (mostly C). All of these emulators come with different
-accuracy and portability. RuNES is an attempt to implement a reasonably
+accuracy and portability. RuNES is an attempt to build a reasonably
accurate (instruction level accurate), light-weight and efficient emulation
-core library written in Rust. Unlike sprocketnes_ or pinky_, RuNES strives to
+core library using Rust. Unlike sprocketnes_ or pinky_, RuNES strives to
provide with a clean and minimal core library without standard library (i.e.,
without Box, Rc, Vectors, etc.) that could be compiled and easily ported to
-embedded environments. Of course, a simple SDL-based GUI is implemented as a
+embedded environments. Of course, a simple SDL-based GUI is also provided as a
demonstration of use.
Feature
@@ -37,4 +37,5 @@ Build
=====
::
+
cargo build --release