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author | Determinant <[email protected]> | 2017-11-17 12:38:09 -0500 |
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committer | Determinant <[email protected]> | 2017-11-17 12:38:09 -0500 |
commit | ff10a24cfc2a99047c39816ea93c804d40a149c6 (patch) | |
tree | b735f3ed998ba91e0eb869ea87a573241b2820bb | |
parent | c0c462b28144cfa2fd900738eb32ab5c7a47a7db (diff) |
...
-rw-r--r-- | README.rst | 7 |
1 files changed, 4 insertions, 3 deletions
@@ -3,12 +3,12 @@ RuNES As we know, there have been a ton of NES emulators implementation in various kinds of languages (mostly C). All of these emulators come with different -accuracy and portability. RuNES is an attempt to implement a reasonably +accuracy and portability. RuNES is an attempt to build a reasonably accurate (instruction level accurate), light-weight and efficient emulation -core library written in Rust. Unlike sprocketnes_ or pinky_, RuNES strives to +core library using Rust. Unlike sprocketnes_ or pinky_, RuNES strives to provide with a clean and minimal core library without standard library (i.e., without Box, Rc, Vectors, etc.) that could be compiled and easily ported to -embedded environments. Of course, a simple SDL-based GUI is implemented as a +embedded environments. Of course, a simple SDL-based GUI is also provided as a demonstration of use. Feature @@ -37,4 +37,5 @@ Build ===== :: + cargo build --release |