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#ifndef MODEL_H
#define MODEL_H
#include <string>
using std::string;
// the range of unsigned char is enough for these types
typedef unsigned char FrameType;
typedef unsigned char NumLvl;
const int CLS_RET_ADDR = 1 << 0;
const int CLS_EVAL_OBJ = 1 << 1;
const int CLS_PAR_BRA = 1 << 2;
const int CLS_SIM_OBJ = 1 << 0;
const int CLS_PAIR_OBJ = 1 << 1;
#define TO_PAIR(ptr) \
(static_cast<Pair*>(ptr))
/** @class FrameObj
* Objects that can be held in the evaluation stack
*/
class FrameObj {
protected:
/**
* Report the type of the FrameObj, which can avoid the use of
* dynamic_cast to improve efficiency. See the constructor for detail
*/
FrameType ftype;
public:
/**
* Construct an EvalObj
* @param ftype the type of the FrameObj (CLS_EVAL_OBJ for an EvalObj,
* CLS_RET_ADDR for a return address)
*/
FrameObj(FrameType ftype);
virtual ~FrameObj() {}
/**
* Tell whether the object is a return address, according to ftype
* @return true for yes
*/
bool is_ret_addr();
/**
* Tell whether the object is a bracket, according to ftype
* @return true for yes
*/
bool is_parse_bracket();
};
class Pair;
class ReprCons;
/** @class EvalObj
* Objects that represents a value in evaluation
*/
class EvalObj : public FrameObj {
protected:
/**
* Report the type of the EvalObj, which can avoid the use of
* dynamic_cast to improve efficiency. See the constructor for detail
*/
int otype;
public:
/**
* Construct an EvalObj
* @param otype the type of the EvalObj (CLS_PAIR_OBJ for a
* construction, CLS_SIM_OBJ for a simple object), which defaults to
* CLS_SIM_OBJ
*/
EvalObj(int otype = CLS_SIM_OBJ);
/** Check if the object is a simple object (instead of a call
* invocation)
* @return true if the object is not a construction (Pair)
* */
bool is_simple_obj();
/** Check if the object is a symobl */
bool is_sym_obj();
/** Check if the object is an operator */
bool is_opt_obj();
/** Check if the object is a Pair */
bool is_pair_obj();
/** Check if the object is a number */
bool is_num_obj();
/** Check if the object is a boolean */
bool is_bool_obj();
/** Check if the object is a string */
bool is_str_obj();
/** Check if the object is a promise */
bool is_prom_obj();
/** Check if the object is a vector */
bool is_vect_obj();
int get_otype();
virtual void prepare(Pair *pc);
/** Any EvalObj has its external representation */
string ext_repr();
/** Always true for all EvalObjs except BoolObj */
virtual bool is_true();
/** External representation construction */
virtual ReprCons *get_repr_cons() = 0;
};
/** @class RetAddr
* Tracking the caller's Pair pointer
*/
class RetAddr : public FrameObj {/*{{{*/
public:
Pair* addr; /**< The return address */
Pair* state;
/** Constructs a return address object which refers to the node addr in
* the AST */
RetAddr(Pair *addr, Pair *state = NULL);
};/*}}}*/
#endif
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