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package salticidae
// #include "salticidae/event.h"
// #include <signal.h>
import "C"
import "runtime"
// The C pointer type for an EventContext handle.
type CEventContext = *C.eventcontext_t
type eventContext struct {
inner CEventContext
attached map[uintptr]interface{}
}
// The handle for an event loop.
type EventContext = *eventContext
func NewEventContext() EventContext {
res := &eventContext{
inner: C.eventcontext_new(),
attached: make(map[uintptr]interface{}),
}
runtime.SetFinalizer(res, func(self EventContext) { self.free() })
return res
}
func (self EventContext) attach
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