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* improve rendering speedDeterminant2017-12-11
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* ...Determinant2017-12-09
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* use cond var to clock the systemDeterminant2017-12-09
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* clock by audioDeterminant2017-12-09
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* clean up codeDeterminant2017-12-05
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* ...Determinant2017-11-30
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* fix bugs; add triangle channelDeterminant2017-11-26
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* ...Determinant2017-11-26
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* ...Determinant2017-11-26
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* init work for apuDeterminant2017-11-25
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* wrap around the palette valueDeterminant2017-11-24
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* correct the initial mapping for mapper 1Determinant2017-11-23
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* add support for mapper 1Determinant2017-11-22
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* optimize the texture renderingDeterminant2017-11-18
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* ...Determinant2017-11-18
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* rearrange the projDeterminant2017-11-17
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* adjust abstraction and mutabilityDeterminant2017-11-17
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* pass the vbl nmi timing testDeterminant2017-11-17
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* ...Determinant2017-11-16
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* reintroduce the cpu stallDeterminant2017-11-16
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* fix flags for rol/r and emulate addressing bugsDeterminant2017-11-16
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* ...Determinant2017-11-16
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* change unimportant asserts to debug assertsDeterminant2017-11-16
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* clear bg_pixel when it is not renderingDeterminant2017-11-16
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* use more elegant key map implementationDeterminant2017-11-16
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* support basic 1p controllerDeterminant2017-11-16
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* fix tearing bugDeterminant2017-11-15
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* ...Determinant2017-11-15
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* ...Determinant2017-11-15
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* remove trait object for PPU memoryDeterminant2017-11-15
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* use unsafe texture featureDeterminant2017-11-15
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* optimize SDL renderingDeterminant2017-11-15
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* ...Determinant2017-11-14
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* optimize ppu internal mem readDeterminant2017-11-14
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* ...Determinant2017-11-14
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* ppu optimizationDeterminant2017-11-14
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* ...Determinant2017-11-14
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* fix rol ror and rendering bugsDeterminant2017-11-14
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* ...Determinant2017-11-14
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* ...Determinant2017-11-13
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* ..Determinant2017-11-13
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* ...Determinant2017-11-13
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* ...Determinant2017-11-13
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* ...Determinant2017-11-13
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* ...Determinant2017-11-13
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* ...Determinant2017-11-13
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* fix various bugsDeterminant2017-11-12
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* ...Determinant2017-11-11
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* add mapper and cartridgeDeterminant2017-11-11
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* ...Determinant2017-11-11
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