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runes
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No-std NES emulator library and minimal emulator written purely in Rust.
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Author
Age
*
change the way of driving controllers
Determinant
2018-01-21
*
...
Determinant
2018-01-08
*
change size_of consts to macros to support stable rustc
Determinant
2018-01-08
*
finish load/save features
Determinant
2018-01-08
*
support console state load/save (minor bugs still present)
Determinant
2018-01-08
*
optimize CPU/PPU memory access
Determinant
2018-01-04
*
replace comparisons with matches to optimize mapper access
Determinant
2018-01-04
*
remove RefCell in memory/mapper to improve performance
Determinant
2018-01-04
*
correct the IIR low pass filter; add rom test checklist
Determinant
2018-01-04
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pass nmi timing accurarcy test; fix several annoying bugs
Determinant
2018-01-03
*
add first-order filters and quick-fixes to APU
Determinant
2018-01-02
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hide overscan danger zone by default
Determinant
2018-01-01
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add DMC channel
Determinant
2017-12-31
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add mapper 4
Determinant
2017-12-31
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add noise channel
Determinant
2017-12-29
*
...
Determinant
2017-12-18
*
improve audio-video sync
Determinant
2017-12-18
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improve sync
Determinant
2017-12-11
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improve rendering speed
Determinant
2017-12-11
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...
Determinant
2017-12-09
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use cond var to clock the system
Determinant
2017-12-09
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clock by audio
Determinant
2017-12-09
*
clean up code
Determinant
2017-12-05
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...
Determinant
2017-11-30
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fix bugs; add triangle channel
Determinant
2017-11-26
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...
Determinant
2017-11-26
*
...
Determinant
2017-11-26
*
init work for apu
Determinant
2017-11-25
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wrap around the palette value
Determinant
2017-11-24
*
correct the initial mapping for mapper 1
Determinant
2017-11-23
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add support for mapper 1
Determinant
2017-11-22
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optimize the texture rendering
Determinant
2017-11-18
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...
Determinant
2017-11-18
*
rearrange the proj
Determinant
2017-11-17
*
adjust abstraction and mutability
Determinant
2017-11-17
*
pass the vbl nmi timing test
Determinant
2017-11-17
*
...
Determinant
2017-11-16
*
reintroduce the cpu stall
Determinant
2017-11-16
*
fix flags for rol/r and emulate addressing bugs
Determinant
2017-11-16
*
...
Determinant
2017-11-16
*
change unimportant asserts to debug asserts
Determinant
2017-11-16
*
clear bg_pixel when it is not rendering
Determinant
2017-11-16
*
use more elegant key map implementation
Determinant
2017-11-16
*
support basic 1p controller
Determinant
2017-11-16
*
fix tearing bug
Determinant
2017-11-15
*
...
Determinant
2017-11-15
*
...
Determinant
2017-11-15
*
remove trait object for PPU memory
Determinant
2017-11-15
*
use unsafe texture feature
Determinant
2017-11-15
*
optimize SDL rendering
Determinant
2017-11-15
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