diff options
author | Determinant <[email protected]> | 2017-11-11 00:14:16 -0500 |
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committer | Determinant <[email protected]> | 2017-11-11 00:14:16 -0500 |
commit | 42b7d024c3b5e8d76cbf091cec12ee9ab732628a (patch) | |
tree | 5ffaa30d9536eb4dbb832abb030db4aaa9842967 /src | |
parent | 9eba033073c5c11c441f1ddd573af8c7f006ac2c (diff) |
finish most part of ppu
Diffstat (limited to 'src')
-rw-r--r-- | src/lib.rs | 3 | ||||
-rw-r--r-- | src/main.rs | 8 | ||||
-rw-r--r-- | src/memory.rs | 39 | ||||
-rw-r--r-- | src/mos6502.rs | 41 | ||||
-rw-r--r-- | src/ppu.rs | 352 |
5 files changed, 400 insertions, 43 deletions
@@ -1 +1,4 @@ +extern crate core; +mod memory; mod mos6502; +mod ppu; diff --git a/src/main.rs b/src/main.rs index 87684a3..e429932 100644 --- a/src/main.rs +++ b/src/main.rs @@ -1,10 +1,12 @@ +extern crate core; +mod memory; +mod ppu; mod mos6502; -use mos6502::disasm; fn main() { /* let code = [0xa9, 0x01, 0x8d, 0x00, 0x02, 0xa9, 0x05, 0x8d, 0x01, 0x02, 0xa9, 0x08, 0x8d, 0x02, 0x02 ]; let code2 = [0xa9, 0x03, 0x4c, 0x08, 0x06, 0x00, 0x00, 0x00, 0x8d, 0x00, 0x02 ]; - let dasm = disasm::Disassembler::new(code2.iter()); + let dasm = mos6502::disasm::Disassembler::new(code2.iter()); for l in dasm { println!("{}", l); } @@ -14,6 +16,6 @@ fn main() { let d = 0x06; println!("{}", disasm::parse(code2[0], &[a, b, c, d])); */ - let mut mem = mos6502::CPUMemory::new(); + let mut mem = memory::CPUMemory::new(); let cpu = mos6502::CPU::new(&mut mem); } diff --git a/src/memory.rs b/src/memory.rs new file mode 100644 index 0000000..386e859 --- /dev/null +++ b/src/memory.rs @@ -0,0 +1,39 @@ +pub trait VMem { + fn read(&self, addr: u16) -> u8; + fn write(&mut self, addr: u16, data: u8); +} + +pub struct CPUMemory { + internal: [u8; 2048] +} + +impl CPUMemory { + pub fn new() -> Self { + CPUMemory{internal: [0; 2048]} + } +} + +impl VMem for CPUMemory { + fn read(&self, addr: u16) -> u8 { + if addr < 0x2000 { + self.internal[(addr & 0x07ff) as usize] + } else if addr < 0x4000 { + match addr & 0x7 { + _ => 0 + } + } else { + panic!("invalid memory read access at 0x{:04x}", addr) + } + } + fn write(&mut self, addr: u16, data: u8) { + if addr < 0x2000 { + self.internal[(addr & 0x07ff) as usize] = data; + } else if addr < 0x4000 { + match addr & 0x7 { + _ => () + } + } else { + panic!("invalid memory write access at 0x{:04x}", addr) + } + } +} diff --git a/src/mos6502.rs b/src/mos6502.rs index 3fd6eea..7af2d33 100644 --- a/src/mos6502.rs +++ b/src/mos6502.rs @@ -1,4 +1,5 @@ #![allow(dead_code)] +use memory::VMem; macro_rules! make_optable { ($x:ident, $t: ty) => (pub const $x: [$t; 0x100] = [ /* 0x0, 0x1, 0x2, 0x3, 0x4, 0x5, 0x6, 0x7, 0x8, 0x9, 0xa, 0xb, 0xc, 0xd, 0xe, 0xf */ @@ -676,46 +677,6 @@ mod addr { fn nil(_cpu: &mut CPU) {} } -pub trait VMem { - fn read(&self, addr: u16) -> u8; - fn write(&mut self, addr: u16, data: u8); -} - -pub struct CPUMemory { - internal: [u8; 2048] -} - -impl CPUMemory { - pub fn new() -> Self { - CPUMemory{internal: [0; 2048]} - } -} - -impl VMem for CPUMemory { - fn read(&self, addr: u16) -> u8 { - if addr < 0x2000 { - self.internal[(addr & 0x07ff) as usize] - } else if addr < 0x4000 { - match addr & 0x7 { - _ => 0 - } - } else { - panic!("invalid memory read access at 0x{:04x}", addr) - } - } - fn write(&mut self, addr: u16, data: u8) { - if addr < 0x2000 { - self.internal[(addr & 0x07ff) as usize] = data; - } else if addr < 0x4000 { - match addr & 0x7 { - _ => () - } - } else { - panic!("invalid memory write access at 0x{:04x}", addr) - } - } -} - enum AddrMode { Immediate, Accumulator, diff --git a/src/ppu.rs b/src/ppu.rs new file mode 100644 index 0000000..2b22863 --- /dev/null +++ b/src/ppu.rs @@ -0,0 +1,352 @@ +use memory::VMem; +use core::intrinsics::transmute; + +pub trait Screen { + fn put(&mut self, x: u8, y: u8, color: u8); + fn render(&self); +} + +#[repr(C, packed)] +#[derive(Copy, Clone)] +struct Sprite { + y: u8, /* is the (actualy y) - 1 */ + tile: u8, + attr: u8, + x: u8 +} + +struct PPU<'a, 'b> { + /* internal srams */ + nametable_ram: [u8; 2048], + palette_ram: [u8; 32], + scanline: u16, + /* registers */ + ppuctl: u8, + ppumask: u8, + ppustatus: u8, + + x: u8, /* fine x scroll */ + v: u16, /* current vram addr */ + t: u16, /* temporary vram addr */ + w: bool, /* first/second write toggle */ + vblank: bool, + cycle: u16, /* cycle in the current scanline */ + /* rendering regs & latches */ + /* background registers */ + bg_bitmap: [u16; 2], + bg_palette: [u8; 2], + /* background latches */ + bg_nt: u8, + bg_attr: u8, + bg_bit_low: u8, + bg_bit_high: u8, + /* sprites */ + oam: [Sprite; 64], + oam2: [Sprite; 8], + sp_bitmap: [[u8; 2]; 8], + sp_cnt: [u8; 8], + mem: &'a mut VMem, + scr: &'b mut Screen +} + +impl<'a, 'b> PPU<'a, 'b> { + #[inline(always)] fn get_spritesize(&self) -> u8 {(self.ppuctl >> 5) & 1} + + #[inline(always)] + fn fetch_nametable_byte(&mut self) { + self.bg_nt = self.mem.read(0x2000 | (self.v & 0x0fff)); + } + + #[inline(always)] + fn fetch_attrtable_byte(&mut self) { + let v = self.v; + /* the byte representing 4x4 tiles */ + let b = self.mem.read(0x23c0 | (v & 0x0c00) | + ((v >> 4) & 0x38) | ((v >> 2) & 0x07)); + self.bg_attr = (b >> ((v & 2) | ((v & 0x40) >> 4))) & 3; + } + + #[inline(always)] + fn fetch_low_bgtile_byte(&mut self) { + /* 0x?000 */ + self.bg_bit_low = self.mem.read(((self.ppuctl as u16 & 0x10) << 8) | + /* 0x-??0 */ + ((self.bg_nt as u16) << 4) | + /* 0x---? (0 - 7) */ + (self.v >> 12) | 0x0); + } + + #[inline(always)] + fn fetch_high_bgtile_byte(&mut self) { + /* 0x?000 */ + self.bg_bit_high = self.mem.read(((self.ppuctl as u16 & 0x10) << 8) | + /* 0x-??0 */ + ((self.bg_nt as u16) << 4) | + /* 0x---? (8 - f) */ + (self.v >> 12) | 0x8); + } + + fn load_bgtile(&mut self) { + /* load the tile bitmap to high 8 bits of bitmap, + * assume the high 8 bits are zeros */ + assert!(self.bg_bitmap[0] >> 8 == 0 && + self.bg_bitmap[1] >> 8 == 0); + self.bg_bitmap[0] |= (self.bg_bit_low as u16) << 8; + self.bg_bitmap[1] |= (self.bg_bit_high as u16) << 8; + self.bg_palette[0] |= (self.bg_attr & 1) * 0xff; + self.bg_palette[1] |= ((self.bg_attr >> 1) & 1) * 0xff; + } + + #[inline(always)] + fn shift_sprites(&mut self) { + for (i, c) in self.sp_cnt.iter_mut().enumerate() { + let c0 = *c; + match c0 { + 0 => { + self.sp_bitmap[i][0] >>= 1; + self.sp_bitmap[i][1] >>= 1; + }, + _ => *c = c0 - 1 + } + } + } + + #[inline(always)] + fn shift_bgtile(&mut self, d: u8) { + self.bg_bitmap[0] >>= d; + self.bg_bitmap[1] >>= d; + self.bg_palette[0] >>= d; + self.bg_palette[1] >>= d; + } + + fn wrapping_inc_cx(&mut self) { + match self.v & 0x001f { + 31 => { + self.v &= !0x001fu16; /* reset coarse x */ + self.v ^= 0x0400; /* switch horizontal nametable */ + } + _ => self.v += 1 + } + } + + fn wrapping_inc_y(&mut self) { + match (self.v & 0x7000) == 0x7000 { + false => self.v += 0x1000, /* fine y < 7 */ + true => { + self.v &= !0x7000u16; /* fine y <- 0 */ + self.v = (self.v & !0x03e0u16) | + (match (self.v & 0x03e0) >> 5 { + 29 => {self.v ^= 0x0800; 0}, /* at bottom of scanline */ + 31 => 0, /* do not switch nt */ + y => y + 1 + }) << 5; + } + } + } + + #[inline(always)] + fn reset_cx(&mut self) { + self.v = (self.v & !0x001fu16) | (self.t & 0x001f); + } + + #[inline(always)] + fn reset_y(&mut self) { + self.v = (self.v & !0x73e0u16) | (self.t & 0x73e0); + } + + fn clear_sprite(&mut self) { + self.oam2 = [Sprite{y: 0xff, tile: 0xff, attr: 0xff, x: 0xff}; 8]; + } + + fn eval_sprite(&mut self) { + /* we use scanline here because s.y is the (actual y) - 1 */ + let mut nidx = 0; + let mut n = 0; + let h = match self.get_spritesize() { + 0 => 8, + _ => 16 + }; + for (i, s) in self.oam.iter().enumerate() { + let y = s.y as u16; + if y <= self.scanline && self.scanline < y + h { + self.oam2[nidx] = *s; + nidx += 1; + if nidx == 8 { + n = i + 1; + break; + } + } + } + let mut m = 0; + unsafe { + let oam_raw = transmute::<[Sprite; 64], [[u8; 4]; 64]>(self.oam); + while n < 64 { + let y = oam_raw[n][m] as u16; + if y <= self.scanline && self.scanline < y + h { + self.ppustatus |= 1 << 5; /* set overflow */ + } else { + m = (m + 1) & 3; /* emulates hardware bug */ + } + n += 1; + } + } + } + + fn reverse_byte(mut x: u8) -> u8 { + x = ((x & 0xaa) >> 1) | ((x & 0x55) << 1); + x = ((x & 0xcc) >> 2) | ((x & 0x33) << 2); + x = ((x & 0xf0) >> 4) | ((x & 0x0f) << 4); + x + } + + fn fetch_sprite(&mut self) { + /* we use scanline here because s.y is the (actual y) - 1 */ + for (i, v) in self.oam2.iter().enumerate() { + let vflip = (v.attr & 0x80) == 0x80; + let y0 = self.scanline - v.y as u16; + let (ptable, tidx, y) = match self.get_spritesize() { + 0 => { + let y = if vflip {7 - y0 as u8} else {y0 as u8}; + ((self.ppuctl as u16 & 0x08) << 9, v.tile, y) + }, + _ => { + let y = if vflip {15 - y0 as u8} else {y0 as u8}; + ((v.tile as u16 & 1) << 12, + (v.tile & !1u8) | (y >> 3), + y & 0x7) + } + }; + self.sp_cnt[i] = v.x; + let mut low = self.mem.read(ptable | ((tidx as u16) << 4) | 0x0 | y as u16); + let mut high = self.mem.read(ptable | ((tidx as u16) << 4) | 0x8 | y as u16); + if (v.attr & 0x40) == 0x40 { + low = PPU::reverse_byte(low); + high = PPU::reverse_byte(high); + } + self.sp_bitmap[i][0] = low; + self.sp_bitmap[i][1] = high; + } + } + + fn get_bgpixel(&self) -> u8 { + let bg_idx = ((self.bg_bitmap[1] & 1) << 1) | (self.bg_bitmap[0] & 1); + match bg_idx { + 0x0 => 0x0, /* transparent */ + _ => { + let bg_pl = ((self.bg_palette[1] & 1) << 1) | (self.bg_palette[0] & 1); + self.mem.read(0x3f00 | (bg_pl << 2) as u16 | bg_idx as u16) + } + } + } + + fn get_sppixel(&self, idx: usize) -> u8 { + let sp_idx = ((self.sp_bitmap[idx][1] & 1) << 1) | (self.sp_bitmap[idx][0] & 1); + match sp_idx { + 0x0 => 0x0, + _ => { + let attr = self.oam2[idx].attr; + self.mem.read(0x3f10 | ((attr & 3) << 2) as u16 | sp_idx as u16) + } + } + } + + fn render_pixel(&mut self) { + let bg = self.get_bgpixel(); + let mut sp = 0x0; + let mut pri = 0x1; + for i in 0..8 { + match self.get_sppixel(i as usize) { + 0x0 => (), + c => { + sp = c; + pri = (self.oam2[i].attr >> 5) & 1; + break; + } + } + } + assert!(0 < self.cycle && self.cycle < 257); + assert!(self.scanline < 240); + self.scr.put(self.cycle as u8 - 1, + self.scanline as u8, + if pri == 0 || bg == 0 { sp } else { bg }); + } + + pub fn tick(&mut self) -> bool { + let cycle = self.cycle; + if cycle == 0 { + self.cycle = cycle + 1; + return false; + } + let visible = self.scanline < 240; + let pre_render = self.scanline == 261; + let fill = pre_render || visible; + if pre_render { + if cycle == 1 { + self.vblank = false; + } else if 279 < cycle && cycle < 305 { + self.reset_y(); + } + } + if fill { + let shifting = 0 < cycle && cycle < 257; /* 1..256 */ + let fetch = shifting || (320 < cycle && cycle < 337); + if fetch { /* 1..256 and 321..336 */ + match cycle & 0x7 { + 1 => { + self.load_bgtile(); + self.fetch_nametable_byte(); + }, + 3 => self.fetch_attrtable_byte(), + 5 => self.fetch_low_bgtile_byte(), + 7 => self.fetch_high_bgtile_byte(), + 0 => self.wrapping_inc_cx(), + _ => () + } + if !pre_render { + match cycle { + 1 => self.clear_sprite(), /* clear secondary OAM */ + 65 => self.eval_sprite(), /* sprite evaluation */ + _ => () + } + } + match cycle { + 256 => self.wrapping_inc_y(), + 328 => self.shift_bgtile(8), + _ => () + } + } else if cycle > 336 { /* 337..340 */ + if cycle & 1 == 1 { + self.fetch_nametable_byte(); + } + } else { /* 257..320 */ + if cycle == 257 { + /* we don't emulate fetch to per cycle precision because all data are fetched + * from the secondary OAM which is not subject to any change during this + * scanline */ + self.reset_cx(); + self.fetch_sprite(); + } + } + if shifting { + if visible { + self.render_pixel(); + } + self.shift_bgtile(1); + self.shift_sprites(); + } + } else if self.scanline == 241 && cycle == 1 { + self.vblank = true; + self.cycle += 1; + return true /* trigger cpu's NMI */ + } + self.cycle += 1; + if self.cycle > 340 { + self.cycle = 0; + self.scanline += 1; + if self.scanline > 261 { + self.scanline = 0; + } + } + false + } +} |