#ifndef BUILTIN_H
#define BUILTIN_H
#include "model.h"
#include <string>
using std::string;
/** @class BoolObj
* Booleans
*/
class BoolObj: public EvalObj {
public:
bool val; /**< true for \#t, false for \#f */
BoolObj(bool); /**< Converts a C bool value to a BoolObj*/
bool is_true(); /**< Override EvalObj `is_true()` */
#ifdef DEBUG
string _debug_repr();
#endif
string ext_repr();
};
/** @class IntObj
* A simple implementation of integers
* Will be removed in the future
*/
class IntObj: public NumberObj {
public:
int val; /**< Numeric value */
/** Converts a C integer value to a FloatObj */
IntObj(int);
#ifdef DEBUG
string _debug_repr();
#endif
string ext_repr();
};
/** @class FloatObj
* Floating point numbers
*/
class FloatObj: public NumberObj {
public:
double val; /**< Numeric value */
/** Converts a C double value to a FloatObj */
FloatObj(double);
#ifdef DEBUG
string _debug_repr();
#endif
string ext_repr();
};
/** @class SpecialOptIf
* The implementation of `if` operator
*/
class SpecialOptIf: public SpecialOptObj {
private:
unsigned char state; /**< 0 for prepared, 1 for pre_called */
/**
* The evaluator will call this after the <condition> exp is evaluated.
* And this function tells the evaluator which of <consequence> and
* <alternative> should be evaluted. */
void pre_call(ArgList *args, Cons *pc,
Environment *envt);
/** The system will call this again after the desired result is
* evaluated, so just return it to let the evaluator know the it's the
* answer.
*/
EvalObj *post_call(ArgList *args, Cons *pc,
Environment *envt);
public:
SpecialOptIf();
void prepare(Cons *pc);
Cons *call(ArgList *args, Environment * &envt,
Continuation * &cont, FrameObj ** &top_ptr);
#ifdef DEBUG
string _debug_repr();
#endif
string ext_repr();
};
/** @class SpecialOptLambda
* The implementation of `lambda` operator
*/
class SpecialOptLambda: public SpecialOptObj {
public:
SpecialOptLambda();
void prepare(Cons *pc);
Cons *call(ArgList *args, Environment * &envt,
Continuation * &cont, FrameObj ** &top_ptr);
#ifdef DEBUG
string _debug_repr();
#endif
string ext_repr();
};
/** @class SpecialOptDefine
* The implementation of `define` operator
*/
class SpecialOptDefine: public SpecialOptObj {
public:
SpecialOptDefine();
void prepare(Cons *pc);
Cons *call(ArgList *args, Environment * &envt,
Continuation * &cont, FrameObj ** &top_ptr);
#ifdef DEBUG
string _debug_repr();
#endif
string ext_repr();
};
/** @class SpecialOptSet
* The implementation of `set!` operator
*/
class SpecialOptSet: public SpecialOptObj {
public:
SpecialOptSet();
void prepare(Cons *pc);
Cons *call(ArgList *args, Environment * &envt,
Continuation * &cont, FrameObj ** &top_ptr);
#ifdef DEBUG
string _debug_repr();
#endif
string ext_repr();
};
EvalObj *builtin_plus(ArgList *);
EvalObj *builtin_minus(ArgList *);
EvalObj *builtin_times(ArgList *);
EvalObj *builtin_div(ArgList *);
EvalObj *builtin_lt(ArgList *);
EvalObj *builtin_gt(ArgList *);
EvalObj *builtin_arithmetic_eq(ArgList *);
EvalObj *builtin_display(ArgList *);
#endif