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Salticidae: a Minimal C++ asynchronous network library.
=======================================================
.. image:: https://img.shields.io/github/license/Determinant/salticidae.svg
:target: https://github.com/Determinant/salticidae
Features
--------
- Simplicity. The library is self-contained, small in code base, and only
relies on libevent and libcrypo (OpenSSL, for SHA256 purpose).
- Clarity. With moderate use of C++ template and new features, the vast
majority of the code is self-documented.
- Layered design. You can use network abstraction from the lowest socket
connection level to the highest P2P network level.
- Performance. The implementation strives to incur very little in processing
network I/O, and avoid unnecessary memory copies thanks to the move semantics.
- Utilities. The libray also provies with some useful gadgets, such as command
line parser, libevent abstraction, etc.
Dependencies
------------
- CMake >= 3.9
- C++14
- libevent
- libcrypto
Example
-------
.. code-block:: cpp
#include <cstdio>
#include <string>
#include "salticidae/msg.h"
#include "salticidae/event.h"
#include "salticidae/network.h"
#include "salticidae/stream.h"
using salticidae::NetAddr;
using salticidae::DataStream;
using salticidae::MsgNetwork;
using salticidae::htole;
using salticidae::letoh;
using opcode_t = uint8_t;
/** Hello Message. */
struct MsgHello {
static const opcode_t opcode = 0x0;
DataStream serialized;
std::string name;
std::string text;
/** Defines how to serialize the msg. */
MsgHello(const std::string &name,
const std::string &text) {
serialized << htole((uint32_t)name.length());
serialized << name << text;
}
/** Defines how to parse the msg. */
MsgHello(DataStream &&s) {
uint32_t len;
s >> len;
len = letoh(len);
name = std::string((const char *)s.get_data_inplace(len), len);
len = s.size();
text = std::string((const char *)s.get_data_inplace(len), len);
}
};
/** Acknowledgement Message. */
struct MsgAck {
static const opcode_t opcode = 0x1;
DataStream serialized;
MsgAck() {}
MsgAck(DataStream &&s) {}
};
using MsgNetworkByteOp = MsgNetwork<opcode_t>;
struct MyNet: public MsgNetworkByteOp {
const std::string name;
const NetAddr peer;
MyNet(const salticidae::EventContext &ec,
const std::string name,
const NetAddr &peer):
MsgNetwork<opcode_t>(ec, 10, 1.0, 4096),
name(name),
peer(peer) {}
struct Conn: public MsgNetworkByteOp::Conn {
MyNet *get_net() { return static_cast<MyNet *>(get_pool()); }
salticidae::RcObj<Conn> self() {
return salticidae::static_pointer_cast<Conn>(
MsgNetworkByteOp::Conn::self());
}
void on_setup() override {
auto net = get_net();
if (get_mode() == ACTIVE)
{
printf("[%s] Connected, sending hello.\n",
net->name.c_str());
/* send the first message through this connection */
net->send_msg(MsgHello(net->name, "Hello there!"), self());
}
else
printf("[%s] Passively connected, waiting for greetings.\n",
net->name.c_str());
}
void on_teardown() override {
auto net = get_net();
printf("[%s] Disconnected, retrying.\n", net->name.c_str());
/* try to reconnect to the same address */
net->connect(get_addr());
}
};
using conn_t = salticidae::RcObj<Conn>;
salticidae::ConnPool::Conn *create_conn() override {
return new Conn();
}
};
void on_receive_hello(MsgHello &&msg, MyNet::conn_t conn) {
auto net = conn->get_net();
printf("[%s] %s says %s\n",
net->name.c_str(),
msg.name.c_str(), msg.text.c_str());
/* send acknowledgement */
net->send_msg(MsgAck(), conn);
}
void on_receive_ack(MsgAck &&msg, MyNet::conn_t conn) {
auto net = conn->get_net();
printf("[%s] the peer knows\n", net->name.c_str());
}
salticidae::EventContext ec;
NetAddr alice_addr("127.0.0.1:1234");
NetAddr bob_addr("127.0.0.1:1235");
int main() {
/* test two nodes */
MyNet alice(ec, "Alice", bob_addr);
MyNet bob(ec, "Bob", alice_addr);
/* register the message handler */
alice.reg_handler(on_receive_hello);
alice.reg_handler(on_receive_ack);
bob.reg_handler(on_receive_hello);
bob.reg_handler(on_receive_ack);
alice.listen(alice_addr);
bob.listen(bob_addr);
/* first attempt */
alice.connect(bob_addr);
bob.connect(alice_addr);
ec.dispatch();
return 0;
}
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