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Salticidae: a Minimal C++ asynchronous network library.
=======================================================

.. image:: https://img.shields.io/badge/License-MIT-yellow.svg
   :target: https://opensource.org/licenses/MIT


Features
--------

- Simplicity. The library is self-contained, small in code base, and only
  relies on libevent and libcrypo (OpenSSL, for SHA256 purpose).

- Clarity. With moderate use of C++ template and new features, the vast
  majority of the code is self-documenting.

- Layered design. You can use network abstraction from the lowest socket
  connection level to the highest P2P network level.

- Performance. The implementation strives to incur very little overhead in processing
  network I/O, and avoid unnecessary memory copies thanks to the move semantics.

- Utilities. The library also provides with some useful gadgets, such as
  command-line parser, libevent abstraction, etc.

Functionalities
---------------

- ``ConnPool``: byte level connection pool implementation, ``ConnPool::Conn`` (or
  ``ConnPool::conn_t``) objects represent connections to which one can
  send/receive a stream of binary data asynchronously.

- ``MsgNetwork<OpcodeType>``: message level network pool implementation,
  ``MsgNetwork::Conn`` (or ``MsgNetwork::cont_t``) objects represent channels to
  which one can send/receive predefined messages asynchronously. Message
  handler functions are registered by ``reg_handler()`` and invoked upon
  receiving a new message.  ``OpcodeType`` is the type used for identifying
  message types. A valid message class must have:

  - a static member ``opcode`` typed ``OpcodeType`` as the message type identifier
  - a member ``serialized`` typed ``DataStream`` which contains the serialized data
    of the message.

  - a constructor ``MsgType(DataStream &&)`` that parse the message from stream.

Based on ``MsgNetwork``, salticidae provides the following higher level abstractions:

- ``PeerNetwork<OpcodeType>``: simple P2P network pool implementation. It will
  ensure exactly one underlying bi-directional connection is established per
  added peer, and retry the connection when it is broken. Ping-pong messages
  are utilized to test the connectivity periodically.

- ``ClientNetwork<OpcodeType>``: simple client-server network pool
  implementation. A server who initially calls ``listen()`` will accept the
  incoming client messages, while a client simply calls ``connect()`` to connect
  to a known server.

Dependencies
------------

- CMake >= 3.9
- C++14
- libevent
- libcrypto

Example (MsgNetwork layer)
--------------------------

.. code-block:: cpp

  #include <cstdio>
  #include <string>
  #include <functional>

  #include "salticidae/msg.h"
  #include "salticidae/event.h"
  #include "salticidae/network.h"
  #include "salticidae/stream.h"

  using salticidae::NetAddr;
  using salticidae::DataStream;
  using salticidae::MsgNetwork;
  using salticidae::htole;
  using salticidae::letoh;
  using std::placeholders::_1;
  using std::placeholders::_2;

  /** Hello Message. */
  struct MsgHello {
      static const uint8_t opcode = 0x0;
      DataStream serialized;
      std::string name;
      std::string text;
      /** Defines how to serialize the msg. */
      MsgHello(const std::string &name,
              const std::string &text) {
          serialized << htole((uint32_t)name.length());
          serialized << name << text;
      }
      /** Defines how to parse the msg. */
      MsgHello(DataStream &&s) {
          uint32_t len;
          s >> len;
          len = letoh(len);
          name = std::string((const char *)s.get_data_inplace(len), len);
          len = s.size();
          text = std::string((const char *)s.get_data_inplace(len), len);
      }
  };

  /** Acknowledgement Message. */
  struct MsgAck {
      static const uint8_t opcode = 0x1;
      DataStream serialized;
      MsgAck() {}
      MsgAck(DataStream &&s) {}
  };

  const uint8_t MsgHello::opcode;
  const uint8_t MsgAck::opcode;

  using MsgNetworkByteOp = MsgNetwork<uint8_t>;

  struct MyNet: public MsgNetworkByteOp {
      const std::string name;
      const NetAddr peer;

      MyNet(const salticidae::EventContext &ec,
              const std::string name,
              const NetAddr &peer):
              MsgNetwork<uint8_t>(ec, 10, 1.0, 4096),
              name(name),
              peer(peer) {
          /* message handler could be a bound method */
          reg_handler(salticidae::handler_bind(
              &MyNet::on_receive_hello, this, _1, _2));

          reg_conn_handler([this](ConnPool::Conn *conn) {
              if (conn->get_fd() != -1)
              {
                  if (conn->get_mode() == ConnPool::Conn::ACTIVE)
                  {
                      printf("[%s] Connected, sending hello.\n",
                              this->name.c_str());
                      /* send the first message through this connection */
                      send_msg(MsgHello(this->name, "Hello there!"),
                              static_cast<Conn *>(conn));
                  }
                  else
                      printf("[%s] Accepted, waiting for greetings.\n",
                              this->name.c_str());
              }
              else
              {
                  printf