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author | Determinant <[email protected]> | 2015-06-22 19:01:29 +0800 |
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committer | Determinant <[email protected]> | 2015-06-22 19:01:29 +0800 |
commit | 2497fd9e7a0fae5ee4887890d7a312e0e08a93b8 (patch) | |
tree | 382f97575bd2df9ee6abb1662b11b279fc22d72b /luaT/README.md | |
parent | 196e9b48a3541caccdffc5743001cced70667091 (diff) |
major change: use luarocks to manage project
Diffstat (limited to 'luaT/README.md')
-rw-r--r-- | luaT/README.md | 239 |
1 files changed, 0 insertions, 239 deletions
diff --git a/luaT/README.md b/luaT/README.md deleted file mode 100644 index 6e9cf0d..0000000 --- a/luaT/README.md +++ /dev/null @@ -1,239 +0,0 @@ -<a name="luat.dok"/> -# Lua Torch C API # - -luaT provides an API to interface Lua and C in Torch packages. It defines a -concept of _classes_ to Lua for Torch, and provides a mechanism to easily -handle these Lua classes from C. - -It additionally provides few functions that `luaL` should have defined, and -defines several functions similar to `luaL` ones for better type error printing when using -`luaT` classes. - -<a name="luat.memory.dok"/> -## Memory functions ## - -Classical memory allocation functions which generate a Lua error in case of -problem. - -<a name="luaT_alloc"/> -### void* luaT_alloc(lua_State *L, long size) ### - -Allocates `size` bytes, and return a pointer on the allocated -memory. A Lua error will be generated if running out of memory. - -<a name="luaT_realloc"/> -### void* luaT_realloc(lua_State *L, void *ptr, long size) ### - -Realloc `ptr` to `size` bytes. `ptr` must have been previously -allocated with [luaT_alloc](#luaT_alloc) or -[luaT_realloc](#luaT_realloc), or the C `malloc` or `realloc` -functions. A Lua error will be generated if running out of memory. - -<a name="luaT_free"/> -### void luaT_free(lua_State *L, void *ptr) ### - -Free memory allocated at address `ptr`. The memory must have been -previously allocated with [luaT_alloc](#luaT_alloc) or -[luaT_realloc](#luaT_realloc), or the C `malloc` or `realloc` -functions. - -<a name="luat.classcreate"/> -## Class creation and basic handling ## - -A `luaT` class is basically either a Lua _table_ or _userdata_ with -an appropriate _metatable_. This appropriate metatable is created with -[luaT_newmetatable](#luaT_newmetatable). Contrary to luaL userdata -functions, luaT mechanism handles inheritance. If the class inherit from -another class, then the metatable will itself have a metatable -corresponding to the _parent metatable_: the metatables are cascaded -according to the class inheritance. Multiple inheritance is not supported. - -<a name="luat.operatoroverloading"/> -### Operator overloading ### - -The metatable of a `luaT` object contains `Lua` operators like -`__index`, `__newindex`, `__tostring`, `__add` -(etc...). These operators will respectively look for `__index__`, -`__newindex__`, `__tostring__`, `__add__` (etc...) in the -metatable. If found, the corresponding function or value will be returned, -else a Lua error will be raised. - -If one wants to provide `__index__` or `__newindex__` in the -metaclass, these operators must follow a particular scheme: - - * `__index__` must either return a value _and_ `true` or return `false` only. In the first case, it means `__index__` was able to handle the given argument (for e.g., the type was correct). The second case means it was not able to do anything, so `__index` in the root metatable can then try to see if the metaclass contains the required value. - - * `__newindex__` must either return `true` or `false`. As for `__index__`, `true` means it could handle the argument and `false` not. If not, the root metatable `__newindex` will then raise an error if the object was a userdata, or apply a rawset if the object was a Lua table. - -Other metaclass operators like `__tostring__`, `__add__`, etc... do not have any particular constraint. - -<a name="luat_newmetatable"/> -### const char* luaT_newmetatable(lua_State *L, const char *tname, const char *parenttname, lua_CFunction constructor, lua_CFunction destructor, lua_CFunction factory) ### - -This function creates a new metatable, which is the Lua way to define a new -object class. As for `luaL_newmetatable`, the metatable is registered in -the Lua registry table, with the key `tname`. In addition, `tname` is -also registered in the Lua registry, with the metatable as key (the -typename of a given object can be thus easily retrieved). - -The class name `tname` must be of the form `modulename.classname`. The module name -If not NULL, `parenttname` must be a valid typename corresponding to the -parent class of the new class. - -If not NULL, `constructor`, a function `new` will be added to the metatable, pointing to this given function. The constructor might also -be called through `modulename.classname()`, which is an alias setup by `luaT_metatable`. - -If not NULL, `destructor` will be called when garbage collecting the object. - -If not NULL, `factory` must be a Lua C function creating an empty object -instance of the class. This functions are used in Torch for serialization. - -Note that classes can be partly defined in C and partly defined in Lua: -once the metatable is created in C, it can be filled up with additional -methods in Lua. - -The return value is the value returned by [luaT_typenameid](#luat_typenameid). - -<a name="luat_pushmetatable"/> -### int luaT_pushmetatable(lua_State *L, const name *tname) ### - -Push the metatable with type name `tname` on the stack, it `tname` is a -valid Torch class name (previously registered with luaT_newmetatable). - -On success, returns 1. If `tname` is invalid, nothing is pushed and it -returns 0. - -<a name="luat_typenameid"/> -### const char* luaT_typenameid(lua_State *L, const char *tname) ### - -If `tname` is a valid Torch class name, then returns a unique string (the -contents will be the same than `tname`) pointing on the string registered -in the Lua registry. This string is thus valid as long as Lua is -running. The returned string shall not be freed. - -If `tname` is an invalid class name, returns NULL. - -<a name="luat_typename"/> -### const char* luaT_typename(lua_State *L, int ud) ### - -Returns the typename of the object at index `ud` on the stack. If it is -not a valid Torch object, returns NULL. - -<a name="luat_pushudata"/> -### void luaT_pushudata(lua_State *L, void *udata, const char *tname) ### - -Given a C structure `udata`, push a userdata object on the stack with -metatable corresponding to `tname`. Obviously, `tname` must be a valid -Torch name registered with [luaT_newmetatable](#luat_newmetatable). - -<a name="luat_toudata"/> -### void *luaT_toudata(lua_State *L, int ud, const char *tname) ### - -Returns a pointer to the original C structure previously pushed on the -stack with [luaT_pushudata](#luat_pushudata), if the object at index -`ud` is a valid Torch class name. Returns NULL otherwise. - -<a name="luat_isudata"/> -### int luaT_isudata(lua_State *L, int ud, const char *tname) ### - -Returns 1 if the object at index `ud` on the stack is a valid Torch class name `tname`. -Returns 0 otherwise. - -<a name="luat_getfield"/> -### Checking fields of a table ### - -This functions check that the table at the given index `ud` on the Lua -stack has a field named `field`, and that it is of the specified type. -These function raises a Lua error on failure. - -<a name="luat_getfieldcheckudata"/> -## void *luaT_getfieldcheckudata(lua_State *L, int ud, const char *field, const char *tname) ## - -Checks that the field named `field` of the table at index `ud` is a -Torch class name `tname`. Returns the pointer of the C structure -previously pushed on the stack with [luaT_pushudata](#luat_pushudata) on -success. The function raises a Lua error on failure. - -<a name="luat_getfieldchecklightudata"/> -## void *luaT_getfieldchecklightudata(lua_State *L, int ud, const char *field) ## - -Checks that the field named `field` of the table at index `ud` is a -lightuserdata. Returns the lightuserdata pointer on success. The function -raises a Lua error on failure. - -<a name="luat_getfieldcheckint"/> -## int luaT_getfieldcheckint(lua_State *L, int ud, const char *field) ## - -Checks that the field named `field` of the table at index `ud` is an -int. Returns the int value pointer on success. The function raises a Lua -error on failure. - -<a name="luat_getfieldcheckstring"/> -## const char* luaT_getfieldcheckstring(lua_State *L, int ud, const char *field) ## - -Checks that the field named `field` of the table at index `ud` is a -string. Returns a pointer to the string on success. The function raises a -Lua error on failure. - -<a name="luat_getfieldcheckboolean"/> -## int luaT_getfieldcheckboolean(lua_State *L, int ud, const char *field) ## - -Checks that the field named `field` of the table at index `ud` is a -boolean. On success, returns 1 if the boolean is `true`, 0 if it is -`false`. The function raises a Lua error on failure. - -<a name="luat_getfieldchecktable"/> -## void luaT_getfieldchecktable(lua_State *L, int ud, const char *field) ## - -Checks that the field named `field` of the table at index `ud` is a -table. On success, push the table on the stack. The function raises a Lua -error on failure. - -<a name="luat_typerror"/> -### int luaT_typerror(lua_State *L, int ud, const char *tname) ### - -Raises a `luaL_argerror` (and returns its value), claiming that the -object at index `ud` on the stack is not of type `tname`. Note that -this function does not check the type, it only raises an error. - -<a name="luat_checkboolean"/> -### int luaT_checkboolean(lua_State *L, int ud) ### - -Checks that the value at index `ud` is a boolean. On success, returns 1 -if the boolean is `true`, 0 if it is `false`. The function raises a Lua -error on failure. - -<a name="luat_optboolean"/> -### int luaT_optboolean(lua_State *L, int ud, int def) ### - -Checks that the value at index `ud` is a boolean. On success, returns 1 -if the boolean is `true`, 0 if it is `false`. If there is no value at -index `ud`, returns `def`. In any other cases, raises an error. - -<a name="luat_registeratname"/> -### void luaT_registeratname(lua_State *L, const struct luaL_Reg *methods, const char *name) ### - -This function assume a table is on the stack. It creates a table field -`name` in the table (if this field does not exist yet), and fill up -`methods` in this table field. - -<a name="luat_classrootname"/> -### const char *luaT_classrootname(const char *tname) ### - -Assuming `tname` is of the form `modulename.classname`, returns -`classname`. The returned value shall not be freed. It is a pointer -inside `tname` string. - -<a name="luat_classmodulename"/> -### const char *luaT_classmodulename(const char *tname) ### - -Assuming `tname` is of the form `modulename.classname`, returns -`modulename`. The returned value shall not be freed. It is valid until the -next call to `luaT_classrootname`. - -<a name="luat_stackdump"/> -### void luaT_stackdump(lua_State *L) ### - -This function print outs the state of the Lua stack. It is useful for debug -purposes. - |