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author | Determinant <[email protected]> | 2015-05-14 08:08:32 +0800 |
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committer | Determinant <[email protected]> | 2015-05-14 08:08:32 +0800 |
commit | a774bfc860471ac880a9b33bbe68761ec9187caf (patch) | |
tree | 67be5f7a04719750441845698ab7426ce9fd8a63 /luaT/README.md |
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diff --git a/luaT/README.md b/luaT/README.md new file mode 100644 index 0000000..6e9cf0d --- /dev/null +++ b/luaT/README.md @@ -0,0 +1,239 @@ +<a name="luat.dok"/> +# Lua Torch C API # + +luaT provides an API to interface Lua and C in Torch packages. It defines a +concept of _classes_ to Lua for Torch, and provides a mechanism to easily +handle these Lua classes from C. + +It additionally provides few functions that `luaL` should have defined, and +defines several functions similar to `luaL` ones for better type error printing when using +`luaT` classes. + +<a name="luat.memory.dok"/> +## Memory functions ## + +Classical memory allocation functions which generate a Lua error in case of +problem. + +<a name="luaT_alloc"/> +### void* luaT_alloc(lua_State *L, long size) ### + +Allocates `size` bytes, and return a pointer on the allocated +memory. A Lua error will be generated if running out of memory. + +<a name="luaT_realloc"/> +### void* luaT_realloc(lua_State *L, void *ptr, long size) ### + +Realloc `ptr` to `size` bytes. `ptr` must have been previously +allocated with [luaT_alloc](#luaT_alloc) or +[luaT_realloc](#luaT_realloc), or the C `malloc` or `realloc` +functions. A Lua error will be generated if running out of memory. + +<a name="luaT_free"/> +### void luaT_free(lua_State *L, void *ptr) ### + +Free memory allocated at address `ptr`. The memory must have been +previously allocated with [luaT_alloc](#luaT_alloc) or +[luaT_realloc](#luaT_realloc), or the C `malloc` or `realloc` +functions. + +<a name="luat.classcreate"/> +## Class creation and basic handling ## + +A `luaT` class is basically either a Lua _table_ or _userdata_ with +an appropriate _metatable_. This appropriate metatable is created with +[luaT_newmetatable](#luaT_newmetatable). Contrary to luaL userdata +functions, luaT mechanism handles inheritance. If the class inherit from +another class, then the metatable will itself have a metatable +corresponding to the _parent metatable_: the metatables are cascaded +according to the class inheritance. Multiple inheritance is not supported. + +<a name="luat.operatoroverloading"/> +### Operator overloading ### + +The metatable of a `luaT` object contains `Lua` operators like +`__index`, `__newindex`, `__tostring`, `__add` +(etc...). These operators will respectively look for `__index__`, +`__newindex__`, `__tostring__`, `__add__` (etc...) in the +metatable. If found, the corresponding function or value will be returned, +else a Lua error will be raised. + +If one wants to provide `__index__` or `__newindex__` in the +metaclass, these operators must follow a particular scheme: + + * `__index__` must either return a value _and_ `true` or return `false` only. In the first case, it means `__index__` was able to handle the given argument (for e.g., the type was correct). The second case means it was not able to do anything, so `__index` in the root metatable can then try to see if the metaclass contains the required value. + + * `__newindex__` must either return `true` or `false`. As for `__index__`, `true` means it could handle the argument and `false` not. If not, the root metatable `__newindex` will then raise an error if the object was a userdata, or apply a rawset if the object was a Lua table. + +Other metaclass operators like `__tostring__`, `__add__`, etc... do not have any particular constraint. + +<a name="luat_newmetatable"/> +### const char* luaT_newmetatable(lua_State *L, const char *tname, const char *parenttname, lua_CFunction constructor, lua_CFunction destructor, lua_CFunction factory) ### + +This function creates a new metatable, which is the Lua way to define a new +object class. As for `luaL_newmetatable`, the metatable is registered in +the Lua registry table, with the key `tname`. In addition, `tname` is +also registered in the Lua registry, with the metatable as key (the +typename of a given object can be thus easily retrieved). + +The class name `tname` must be of the form `modulename.classname`. The module name +If not NULL, `parenttname` must be a valid typename corresponding to the +parent class of the new class. + +If not NULL, `constructor`, a function `new` will be added to the metatable, pointing to this given function. The constructor might also +be called through `modulename.classname()`, which is an alias setup by `luaT_metatable`. + +If not NULL, `destructor` will be called when garbage collecting the object. + +If not NULL, `factory` must be a Lua C function creating an empty object +instance of the class. This functions are used in Torch for serialization. + +Note that classes can be partly defined in C and partly defined in Lua: +once the metatable is created in C, it can be filled up with additional +methods in Lua. + +The return value is the value returned by [luaT_typenameid](#luat_typenameid). + +<a name="luat_pushmetatable"/> +### int luaT_pushmetatable(lua_State *L, const name *tname) ### + +Push the metatable with type name `tname` on the stack, it `tname` is a +valid Torch class name (previously registered with luaT_newmetatable). + +On success, returns 1. If `tname` is invalid, nothing is pushed and it +returns 0. + +<a name="luat_typenameid"/> +### const char* luaT_typenameid(lua_State *L, const char *tname) ### + +If `tname` is a valid Torch class name, then returns a unique string (the +contents will be the same than `tname`) pointing on the string registered +in the Lua registry. This string is thus valid as long as Lua is +running. The returned string shall not be freed. + +If `tname` is an invalid class name, returns NULL. + +<a name="luat_typename"/> +### const char* luaT_typename(lua_State *L, int ud) ### + +Returns the typename of the object at index `ud` on the stack. If it is +not a valid Torch object, returns NULL. + +<a name="luat_pushudata"/> +### void luaT_pushudata(lua_State *L, void *udata, const char *tname) ### + +Given a C structure `udata`, push a userdata object on the stack with +metatable corresponding to `tname`. Obviously, `tname` must be a valid +Torch name registered with [luaT_newmetatable](#luat_newmetatable). + +<a name="luat_toudata"/> +### void *luaT_toudata(lua_State *L, int ud, const char *tname) ### + +Returns a pointer to the original C structure previously pushed on the +stack with [luaT_pushudata](#luat_pushudata), if the object at index +`ud` is a valid Torch class name. Returns NULL otherwise. + +<a name="luat_isudata"/> +### int luaT_isudata(lua_State *L, int ud, const char *tname) ### + +Returns 1 if the object at index `ud` on the stack is a valid Torch class name `tname`. +Returns 0 otherwise. + +<a name="luat_getfield"/> +### Checking fields of a table ### + +This functions check that the table at the given index `ud` on the Lua +stack has a field named `field`, and that it is of the specified type. +These function raises a Lua error on failure. + +<a name="luat_getfieldcheckudata"/> +## void *luaT_getfieldcheckudata(lua_State *L, int ud, const char *field, const char *tname) ## + +Checks that the field named `field` of the table at index `ud` is a +Torch class name `tname`. Returns the pointer of the C structure +previously pushed on the stack with [luaT_pushudata](#luat_pushudata) on +success. The function raises a Lua error on failure. + +<a name="luat_getfieldchecklightudata"/> +## void *luaT_getfieldchecklightudata(lua_State *L, int ud, const char *field) ## + +Checks that the field named `field` of the table at index `ud` is a +lightuserdata. Returns the lightuserdata pointer on success. The function +raises a Lua error on failure. + +<a name="luat_getfieldcheckint"/> +## int luaT_getfieldcheckint(lua_State *L, int ud, const char *field) ## + +Checks that the field named `field` of the table at index `ud` is an +int. Returns the int value pointer on success. The function raises a Lua +error on failure. + +<a name="luat_getfieldcheckstring"/> +## const char* luaT_getfieldcheckstring(lua_State *L, int ud, const char *field) ## + +Checks that the field named `field` of the table at index `ud` is a +string. Returns a pointer to the string on success. The function raises a +Lua error on failure. + +<a name="luat_getfieldcheckboolean"/> +## int luaT_getfieldcheckboolean(lua_State *L, int ud, const char *field) ## + +Checks that the field named `field` of the table at index `ud` is a +boolean. On success, returns 1 if the boolean is `true`, 0 if it is +`false`. The function raises a Lua error on failure. + +<a name="luat_getfieldchecktable"/> +## void luaT_getfieldchecktable(lua_State *L, int ud, const char *field) ## + +Checks that the field named `field` of the table at index `ud` is a +table. On success, push the table on the stack. The function raises a Lua +error on failure. + +<a name="luat_typerror"/> +### int luaT_typerror(lua_State *L, int ud, const char *tname) ### + +Raises a `luaL_argerror` (and returns its value), claiming that the +object at index `ud` on the stack is not of type `tname`. Note that +this function does not check the type, it only raises an error. + +<a name="luat_checkboolean"/> +### int luaT_checkboolean(lua_State *L, int ud) ### + +Checks that the value at index `ud` is a boolean. On success, returns 1 +if the boolean is `true`, 0 if it is `false`. The function raises a Lua +error on failure. + +<a name="luat_optboolean"/> +### int luaT_optboolean(lua_State *L, int ud, int def) ### + +Checks that the value at index `ud` is a boolean. On success, returns 1 +if the boolean is `true`, 0 if it is `false`. If there is no value at +index `ud`, returns `def`. In any other cases, raises an error. + +<a name="luat_registeratname"/> +### void luaT_registeratname(lua_State *L, const struct luaL_Reg *methods, const char *name) ### + +This function assume a table is on the stack. It creates a table field +`name` in the table (if this field does not exist yet), and fill up +`methods` in this table field. + +<a name="luat_classrootname"/> +### const char *luaT_classrootname(const char *tname) ### + +Assuming `tname` is of the form `modulename.classname`, returns +`classname`. The returned value shall not be freed. It is a pointer +inside `tname` string. + +<a name="luat_classmodulename"/> +### const char *luaT_classmodulename(const char *tname) ### + +Assuming `tname` is of the form `modulename.classname`, returns +`modulename`. The returned value shall not be freed. It is valid until the +next call to `luaT_classrootname`. + +<a name="luat_stackdump"/> +### void luaT_stackdump(lua_State *L) ### + +This function print outs the state of the Lua stack. It is useful for debug +purposes. + |