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// matrix/kaldi-vector.h

// Copyright 2009-2012   Ondrej Glembek;  Microsoft Corporation;  Lukas Burget;
//                       Saarland University (Author: Arnab Ghoshal);
//                       Ariya Rastrow;  Petr Schwarz;  Yanmin Qian;
//                       Karel Vesely;  Go Vivace Inc.;  Arnab Ghoshal
//                       Wei Shi;

// See ../../COPYING for clarification regarding multiple authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//  http://www.apache.org/licenses/LICENSE-2.0
//
// THIS CODE IS PROVIDED *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
// WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
// MERCHANTABLITY OR NON-INFRINGEMENT.
// See the Apache 2 License for the specific language governing permissions and
// limitations under the License.

#ifndef KALDI_MATRIX_KALDI_VECTOR_H_
#define KALDI_MATRIX_KALDI_VECTOR_H_ 1

#include "matrix/matrix-common.h"

namespace kaldi {

/// \addtogroup matrix_group
/// @{

///  Provides a vector abstraction class.
///  This class provides a way to work with vectors in kaldi.
///  It encapsulates basic operations and memory optimizations.
template<typename Real>
class VectorBase {
 public:
  /// Set vector to all zeros.
  void SetZero();

  /// Returns true if matrix is all zeros.
  bool IsZero(Real cutoff = 1.0e-06) const;     // replace magic number

  /// Set all members of a vector to a specified value.
  void Set(Real f);

  /// Set vector to random normally-distributed noise.
  void SetRandn();

  /// This function returns a random index into this vector,
  /// chosen with probability proportional to the corresponding
  /// element.  Requires that this->Min() >= 0 and this->Sum() > 0.
  MatrixIndexT RandCategorical() const;
  
  /// Returns the  dimension of the vector.
  inline MatrixIndexT Dim() const { return dim_; }

  /// Returns the size in memory of the vector, in bytes.
  inline MatrixIndexT SizeInBytes() const { return (dim_*sizeof(Real)); }

  /// Returns a pointer to the start of the vector's data.
  inline Real* Data() { return data_; }

  /// Returns a pointer to the start of the vector's data (const).
  inline const Real* Data() const { return data_; }

  /// Indexing  operator (const).
  inline Real operator() (MatrixIndexT i) const {
    KALDI_PARANOID_ASSERT(static_cast<UnsignedMatrixIndexT>(i) <
                 static_cast<UnsignedMatrixIndexT>(dim_));
    return *(data_ + i);
  }

  /// Indexing operator (non-const).
  inline Real & operator() (MatrixIndexT i) {
    KALDI_PARANOID_ASSERT(static_cast<UnsignedMatrixIndexT>(i) <
                 static_cast<UnsignedMatrixIndexT>(dim_));
    return *(data_ + i);
  }

  /** @brief Returns a sub-vector of a vector (a range of elements).
   *  @param o [in] Origin, 0 < o < Dim()
   *  @param l [in] Length 0 < l < Dim()-o
   *  @return A SubVector object that aliases the data of the Vector object.
   *  See @c SubVector class for details   */
  SubVector<Real> Range(const MatrixIndexT o, const MatrixIndexT l) {
    return SubVector<Real>(*this, o, l);
  }

  /** @brief Returns a const sub-vector of a vector (a range of elements).
   *  @param o [in] Origin, 0 < o < Dim()
   *  @param l [in] Length 0 < l < Dim()-o
   *  @return A SubVector object that aliases the data of the Vector object.
   *  See @c SubVector class for details   */
  const SubVector<Real> Range(const MatrixIndexT o,
                              const MatrixIndexT l) const {
    return SubVector<Real>(*this, o, l);
  }

  /// Copy data from another vector (must match own size).
  void CopyFromVec(const VectorBase<Real> &v);

  /// Copy data from a SpMatrix or TpMatrix (must match own size).
  template<typename OtherReal>
  void CopyFromPacked(const PackedMatrix<OtherReal> &M);
  
  /// Copy data from another vector of different type (double vs. float)
  template<typename OtherReal>
  void CopyFromVec(const VectorBase<OtherReal> &v);

  /// Copy from CuVector.  This is defined in ../cudamatrix/cu-vector.h
  template<typename OtherReal>
  void CopyFromVec(const CuVectorBase<OtherReal> &v);

  
  /// Apply natural log to all elements.  Throw if any element of
  /// the vector is negative (but doesn't complain about zero; the
  /// log will be -infinity
  void ApplyLog();

  /// Apply natural log to another vector and put result in *this.
  void ApplyLogAndCopy(const VectorBase<Real> &v);

  /// Apply exponential to each value in vector.
  void ApplyExp();

  /// Take absolute value of each of the elements
  void ApplyAbs();

  /// Applies floor to all elements. Returns number of elements floored.
  MatrixIndexT ApplyFloor(Real floor_val);

  /// Applies ceiling to all elements. Returns number of elements changed.
  MatrixIndexT ApplyCeiling(Real ceil_val);
  
  /// Applies floor to all elements. Returns number of elements floored.
  MatrixIndexT ApplyFloor(const VectorBase<Real> &floor_vec);

  /// Apply soft-max to vector and return normalizer (log sum of exponentials).
  /// This is the same as: \f$ x(i) = exp(x(i)) / \sum_i exp(x(i)) \f$
  Real ApplySoftMax();

  /// Sets each element of *this to the tanh of the corresponding element of "src".
  void Tanh(const VectorBase<Real> &src);

  /// Sets each element of *this to the sigmoid function of the corresponding
  /// element of "src".
  void Sigmoid(const VectorBase<Real> &src);
  
  /// Take all  elements of vector to a power.
  void ApplyPow(Real power);

  /// Take the absolute value of all elements of a vector to a power.
  /// Include the sign of the input element if include_sign == true.
  /// If power is negative and the input value is zero, the output is set zero.
  void ApplyPowAbs(Real power, bool include_sign=false);
  
  /// Compute the p-th norm of the vector.
  Real Norm(Real p) const;
  
  /// Returns true if ((*this)-other).Norm(2.0) <= tol * (*this).Norm(2.0).
  bool ApproxEqual(const VectorBase<Real> &other, float tol = 0.01) const;
  
  /// Invert all elements.
  void InvertElements();

  /// Add vector : *this = *this + alpha * rv (with casting between floats and
  /// doubles)
  template<typename OtherReal>
  void AddVec(const Real alpha, const VectorBase<OtherReal> &v);

  /// Add vector : *this = *this + alpha * rv^2  [element-wise squaring].
  void AddVec2(const Real alpha, const VectorBase<Real> &v);

  /// Add vector : *this = *this + alpha * rv^2  [element-wise squaring],
  /// with casting between floats and doubles.
  template<typename OtherReal>
  void AddVec2(const Real alpha, const VectorBase<OtherReal> &v);

  /// Add matrix times vector : this <-- beta*this + alpha*M*v.
  /// Calls BLAS GEMV.
  void AddMatVec(const Real alpha, const MatrixBase<Real> &M,
                 const MatrixTransposeType trans,  const VectorBase<Real> &v,
                 const Real beta); // **beta previously defaulted to 0.0**

  /// This is as AddMatVec, except optimized for where v contains a lot
  /// of zeros.
  void AddMatSvec(const Real alpha, const MatrixBase<Real> &M,
                  const MatrixTransposeType trans,  const VectorBase<Real> &v,
                  const Real beta); // **beta previously defaulted to 0.0**

  
  /// Add symmetric positive definite matrix times vector:
  ///  this <-- beta*this + alpha*M*v.   Calls BLAS SPMV.
  void AddSpVec(const Real alpha, const SpMatrix<Real> &M,
                const VectorBase<Real> &v, const Real beta);  // **beta previously defaulted to 0.0**

  /// Add triangular matrix times vector: this <-- beta*this + alpha*M*v.
  /// Works even if rv == *this.
  void AddTpVec(const Real alpha, const TpMatrix<Real> &M,
                const MatrixTransposeType trans, const VectorBase<Real> &v,
                const Real beta);  // **beta previously defaulted to 0.0**

  /// Set each element to y = (x == orig ? changed : x).
  void ReplaceValue(Real orig, Real changed);

  /// Multipy element-by-element by another vector.
  void MulElements(const VectorBase<Real> &v);
  /// Multipy element-by-element by another vector of different type.
  template<typename OtherReal>
  void MulElements(const VectorBase<OtherReal> &v);

  /// Divide element-by-element by a vector.
  void DivElements(const VectorBase<Real> &v);
  /// Divide element-by-element by a vector of different type.
  template<typename OtherReal>
  void DivElements(const VectorBase<OtherReal> &v);

  /// Add a constant to each element of a vector.
  void Add(Real c);

  /// Add element-by-element product of vectlrs:
  //  this <-- alpha * v .* r + beta*this .
  void AddVecVec(Real alpha, const VectorBase<Real> &v,
                 const VectorBase<Real> &r, Real beta);

  /// Add element-by-element quotient of two vectors.
  ///  this <---- alpha*v/r + beta*this
  void AddVecDivVec(Real alpha, const VectorBase<Real> &v,
                    const VectorBase<Real> &r, Real beta);

  /// Multiplies all elements by this constant.
  void Scale(Real alpha);

  /// Multiplies this vector by lower-triangular marix:  *this <-- *this *M
  void MulTp(const TpMatrix<Real> &M, const MatrixTransposeType trans);

  /// If trans == kNoTrans, solves M x = b, where b is the value of *this at input
  /// and x is the value of *this at output.
  /// If trans == kTrans, solves M' x = b.
  /// Does not test for M being singular or near-singular, so test it before
  /// calling this routine.
  void Solve(const TpMatrix<Real> &M, const MatrixTransposeType trans);

  /// Performs a row stack of the matrix M
  void CopyRowsFromMat(const MatrixBase<Real