summaryrefslogtreecommitdiff
path: root/kaldi_io/src/tools/openfst/include/fst/mutable-fst.h
diff options
context:
space:
mode:
Diffstat (limited to 'kaldi_io/src/tools/openfst/include/fst/mutable-fst.h')
-rw-r--r--kaldi_io/src/tools/openfst/include/fst/mutable-fst.h378
1 files changed, 378 insertions, 0 deletions
diff --git a/kaldi_io/src/tools/openfst/include/fst/mutable-fst.h b/kaldi_io/src/tools/openfst/include/fst/mutable-fst.h
new file mode 100644
index 0000000..09eb237
--- /dev/null
+++ b/kaldi_io/src/tools/openfst/include/fst/mutable-fst.h
@@ -0,0 +1,378 @@
+// mutable-fst.h
+
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+// Copyright 2005-2010 Google, Inc.
+// Author: riley@google.com (Michael Riley)
+//
+// \file
+// Expanded FST augmented with mutators - interface class definition
+// and mutable arc iterator interface.
+//
+
+#ifndef FST_LIB_MUTABLE_FST_H__
+#define FST_LIB_MUTABLE_FST_H__
+
+#include <stddef.h>
+#include <sys/types.h>
+#include <string>
+#include <vector>
+using std::vector;
+
+#include <fst/expanded-fst.h>
+
+
+namespace fst {
+
+template <class A> class MutableArcIteratorData;
+
+// An expanded FST plus mutators (use MutableArcIterator to modify arcs).
+template <class A>
+class MutableFst : public ExpandedFst<A> {
+ public:
+ typedef A Arc;
+ typedef typename A::Weight Weight;
+ typedef typename A::StateId StateId;
+
+ virtual MutableFst<A> &operator=(const Fst<A> &fst) = 0;
+
+ MutableFst<A> &operator=(const MutableFst<A> &fst) {
+ return operator=(static_cast<const Fst<A> &>(fst));
+ }
+
+ virtual void SetStart(StateId) = 0; // Set the initial state
+ virtual void SetFinal(StateId, Weight) = 0; // Set a state's final weight
+ virtual void SetProperties(uint64 props,
+ uint64 mask) = 0; // Set property bits wrt mask
+
+ virtual StateId AddState() = 0; // Add a state, return its ID
+ virtual void AddArc(StateId, const A &arc) = 0; // Add an arc to state
+
+ virtual void DeleteStates(const vector<StateId>&) = 0; // Delete some states
+ virtual void DeleteStates() = 0; // Delete all states
+ virtual void DeleteArcs(StateId, size_t n) = 0; // Delete some arcs at state
+ virtual void DeleteArcs(StateId) = 0; // Delete all arcs at state
+
+ virtual void ReserveStates(StateId n) { } // Optional, best effort only.
+ virtual void ReserveArcs(StateId s, size_t n) { } // Optional, Best effort.
+
+ // Return input label symbol table; return NULL if not specified
+ virtual const SymbolTable* InputSymbols() const = 0;
+ // Return output label symbol table; return NULL if not specified
+ virtual const SymbolTable* OutputSymbols() const = 0;
+
+ // Return input label symbol table; return NULL if not specified
+ virtual SymbolTable* MutableInputSymbols() = 0;
+ // Return output label symbol table; return NULL if not specified
+ virtual SymbolTable* MutableOutputSymbols() = 0;
+
+ // Set input label symbol table; NULL signifies not unspecified
+ virtual void SetInputSymbols(const SymbolTable* isyms) = 0;
+ // Set output label symbol table; NULL signifies not unspecified
+ virtual void SetOutputSymbols(const SymbolTable* osyms) = 0;
+
+ // Get a copy of this MutableFst. See Fst<>::Copy() for further doc.
+ virtual MutableFst<A> *Copy(bool safe = false) const = 0;
+
+ // Read an MutableFst from an input stream; return NULL on error.
+ static MutableFst<A> *Read(istream &strm, const FstReadOptions &opts) {
+ FstReadOptions ropts(opts);
+ FstHeader hdr;
+ if (ropts.header)
+ hdr = *opts.header;
+ else {
+ if (!hdr.Read(strm, opts.source))
+ return 0;
+ ropts.header = &hdr;
+ }
+ if (!(hdr.Properties() & kMutable)) {
+ LOG(ERROR) << "MutableFst::Read: Not an MutableFst: " << ropts.source;
+ return 0;
+ }
+ FstRegister<A> *registr = FstRegister<A>::GetRegister();
+ const typename FstRegister<A>::Reader reader =
+ registr->GetReader(hdr.FstType());
+ if (!reader) {
+ LOG(ERROR) << "MutableFst::Read: Unknown FST type \"" << hdr.FstType()
+ << "\" (arc type = \"" << A::Type()
+ << "\"): " << ropts.source;
+ return 0;
+ }
+ Fst<A> *fst = reader(strm, ropts);
+ if (!fst) return 0;
+ return static_cast<MutableFst<A> *>(fst);
+ }
+
+ // Read a MutableFst from a file; return NULL on error.
+ // Empty filename reads from standard input. If 'convert' is true,
+ // convert to a mutable FST of type 'convert_type' if file is
+ // a non-mutable FST.
+ static MutableFst<A> *Read(const string &filename, bool convert = false,
+ const string &convert_type = "vector") {
+ if (convert == false) {
+ if (!filename.empty()) {
+ ifstream strm(filename.c_str(), ifstream::in | ifstream::binary);
+ if (!strm) {
+ LOG(ERROR) << "MutableFst::Read: Can't open file: " << filename;
+ return 0;
+ }
+ return Read(strm, FstReadOptions(filename));
+ } else {
+ return Read(cin, FstReadOptions("standard input"));
+ }
+ } else { // Converts to 'convert_type' if not mutable.
+ Fst<A> *ifst = Fst<A>::Read(filename);
+ if (!ifst) return 0;
+ if (ifst->Properties(kMutable, false)) {
+ return static_cast<MutableFst *>(ifst);
+ } else {
+ Fst<A> *ofst = Convert(*ifst, convert_type);
+ delete ifst;
+ if (!ofst) return 0;
+ if (!ofst->Properties(kMutable, false))
+ LOG(ERROR) << "MutableFst: bad convert type: " << convert_type;
+ return static_cast<MutableFst *>(ofst);
+ }
+ }
+ }
+
+ // For generic mutuble arc iterator construction; not normally called
+ // directly by users.
+ virtual void InitMutableArcIterator(StateId s,
+ MutableArcIteratorData<A> *) = 0;
+};
+
+// Mutable arc iterator interface, templated on the Arc definition; used
+// for mutable Arc iterator specializations that are returned by
+// the InitMutableArcIterator MutableFst method.
+template <class A>
+class MutableArcIteratorBase : public ArcIteratorBase<A> {
+ public:
+ typedef A Arc;
+
+ void SetValue(const A &arc) { SetValue_(arc); } // Set current arc's content
+
+ private:
+ virtual void SetValue_(const A &arc) = 0;
+};
+
+template <class A>
+struct MutableArcIteratorData {
+ MutableArcIteratorBase<A> *base; // Specific iterator
+};
+
+// Generic mutable arc iterator, templated on the FST definition
+// - a wrapper around pointer to specific one.
+// Here is a typical use: \code
+// for (MutableArcIterator<StdFst> aiter(&fst, s));
+// !aiter.Done();
+// aiter.Next()) {
+// StdArc arc = aiter.Value();
+// arc.ilabel = 7;
+// aiter.SetValue(arc);
+// ...
+// } \endcode
+// This version requires function calls.
+template <class F>
+class MutableArcIterator {
+ public:
+ typedef F FST;
+ typedef typename F::Arc Arc;
+ typedef typename Arc::StateId StateId;
+
+ MutableArcIterator(F *fst, StateId s) {
+ fst->InitMutableArcIterator(s, &data_);
+ }
+ ~MutableArcIterator() { delete data_.base; }
+
+ bool Done() const { return data_.base->Done(); }
+ const Arc& Value() const { return data_.base->Value(); }
+ void Next() { data_.base->Next(); }
+ size_t Position() const { return data_.base->Position(); }
+ void Reset() { data_.base->Reset(); }
+ void Seek(size_t a) { data_.base->Seek(a); }
+ void SetValue(const Arc &a) { data_.base->SetValue(a); }
+ uint32 Flags() const { return data_.base->Flags(); }
+ void SetFlags(uint32 f, uint32 m) {
+ return data_.base->SetFlags(f, m);
+ }
+
+ private:
+ MutableArcIteratorData<Arc> data_;
+ DISALLOW_COPY_AND_ASSIGN(MutableArcIterator);
+};
+
+
+namespace internal {
+
+// MutableFst<A> case - abstract methods.
+template <class A> inline
+typename A::Weight Final(const MutableFst<A> &fst, typename A::StateId s) {
+ return fst.Final(s);
+}
+
+template <class A> inline
+ssize_t NumArcs(const MutableFst<A> &fst, typename A::StateId s) {
+ return fst.NumArcs(s);
+}
+
+template <class A> inline
+ssize_t NumInputEpsilons(const MutableFst<A> &fst, typename A::StateId s) {
+ return fst.NumInputEpsilons(s);
+}
+
+template <class A> inline
+ssize_t NumOutputEpsilons(const MutableFst<A> &fst, typename A::StateId s) {
+ return fst.NumOutputEpsilons(s);
+}
+
+} // namespace internal
+
+
+// A useful alias when using StdArc.
+typedef MutableFst<StdArc> StdMutableFst;
+
+
+// This is a helper class template useful for attaching a MutableFst
+// interface to its implementation, handling reference counting and
+// copy-on-write.
+template <class I, class F = MutableFst<typename I::Arc> >
+class ImplToMutableFst : public ImplToExpandedFst<I, F> {
+ public:
+ typedef typename I::Arc Arc;
+ typedef typename Arc::Weight Weight;
+ typedef typename Arc::StateId StateId;
+
+ using ImplToFst<I, F>::GetImpl;
+ using ImplToFst<I, F>::SetImpl;
+
+ virtual void SetStart(StateId s) {
+ MutateCheck();
+ GetImpl()->SetStart(s);
+ }
+
+ virtual void SetFinal(StateId s, Weight w) {
+ MutateCheck();
+ GetImpl()->SetFinal(s, w);
+ }
+
+ virtual void SetProperties(uint64 props, uint64 mask) {
+ // Can skip mutate check if extrinsic properties don't change,
+ // since it is then safe to update all (shallow) copies
+ uint64 exprops = kExtrinsicProperties & mask;
+ if (GetImpl()->Properties(exprops) != (props & exprops))
+ MutateCheck();
+ GetImpl()->SetProperties(props, mask);
+ }
+
+ virtual StateId AddState() {
+ MutateCheck();
+ return GetImpl()->AddState();
+ }
+
+ virtual void AddArc(StateId s, const Arc &arc) {
+ MutateCheck();
+ GetImpl()->AddArc(s, arc);
+ }
+
+ virtual void DeleteStates(const vector<StateId> &dstates) {
+ MutateCheck();
+ GetImpl()->DeleteStates(dstates);
+ }
+
+ virtual void DeleteStates() {
+ MutateCheck();
+ GetImpl()->DeleteStates();
+ }
+
+ virtual void DeleteArcs(StateId s, size_t n) {
+ MutateCheck();
+ GetImpl()->DeleteArcs(s, n);
+ }
+
+ virtual void DeleteArcs(StateId s) {
+ MutateCheck();
+ GetImpl()->DeleteArcs(s);
+ }
+
+ virtual void ReserveStates(StateId s) {
+ MutateCheck();
+ GetImpl()->ReserveStates(s);
+ }
+
+ virtual void ReserveArcs(StateId s, size_t n) {
+ MutateCheck();
+ GetImpl()->ReserveArcs(s, n);
+ }
+
+ virtual const SymbolTable* InputSymbols() const {
+ return GetImpl()->InputSymbols();
+ }
+
+ virtual const SymbolTable* OutputSymbols() const {
+ return GetImpl()->OutputSymbols();
+ }
+
+ virtual SymbolTable* MutableInputSymbols() {
+ MutateCheck();
+ return GetImpl()->InputSymbols();
+ }
+
+ virtual SymbolTable* MutableOutputSymbols() {
+ MutateCheck();
+ return GetImpl()->OutputSymbols();
+ }
+
+ virtual void SetInputSymbols(const SymbolTable* isyms) {
+ MutateCheck();
+ GetImpl()->SetInputSymbols(isyms);
+ }
+
+ virtual void SetOutputSymbols(const SymbolTable* osyms) {
+ MutateCheck();
+ GetImpl()->SetOutputSymbols(osyms);
+ }
+
+ protected:
+ ImplToMutableFst() : ImplToExpandedFst<I, F>() {}
+
+ ImplToMutableFst(I *impl) : ImplToExpandedFst<I, F>(impl) {}
+
+
+ ImplToMutableFst(const ImplToMutableFst<I, F> &fst)
+ : ImplToExpandedFst<I, F>(fst) {}
+
+ ImplToMutableFst(const ImplToMutableFst<I, F> &fst, bool safe)
+ : ImplToExpandedFst<I, F>(fst, safe) {}
+
+ void MutateCheck() {
+ // Copy on write
+ if (GetImpl()->RefCount() > 1)
+ SetImpl(new I(*this));
+ }
+
+ private:
+ // Disallow
+ ImplToMutableFst<I, F> &operator=(const ImplToMutableFst<I, F> &fst);
+
+ ImplToMutableFst<I, F> &operator=(const Fst<Arc> &fst) {
+ FSTERROR() << "ImplToMutableFst: Assignment operator disallowed";
+ GetImpl()->SetProperties(kError, kError);
+ return *this;
+ }
+};
+
+
+} // namespace fst
+
+#endif // FST_LIB_MUTABLE_FST_H__