diff options
author | Ted Yin <[email protected]> | 2015-08-14 17:42:26 +0800 |
---|---|---|
committer | Ted Yin <[email protected]> | 2015-08-14 17:42:26 +0800 |
commit | c3cffb58b9921d78753336421b52b9ffdaa5515c (patch) | |
tree | bfea20e97c200cf734021e3756d749c892e658a4 /kaldi_io/src/tools/openfst/include/fst/state-table.h | |
parent | 10cce5f6a5c9e2f8e00d5a2a4d87c9cb7c26bf4c (diff) | |
parent | dfdd17afc2e984ec6c32ea01290f5c76309a456a (diff) |
Merge pull request #2 from yimmon/master
remove needless files
Diffstat (limited to 'kaldi_io/src/tools/openfst/include/fst/state-table.h')
-rw-r--r-- | kaldi_io/src/tools/openfst/include/fst/state-table.h | 481 |
1 files changed, 0 insertions, 481 deletions
diff --git a/kaldi_io/src/tools/openfst/include/fst/state-table.h b/kaldi_io/src/tools/openfst/include/fst/state-table.h deleted file mode 100644 index d8107a1..0000000 --- a/kaldi_io/src/tools/openfst/include/fst/state-table.h +++ /dev/null @@ -1,481 +0,0 @@ -// state-table.h - -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. -// -// Copyright 2005-2010 Google, Inc. -// Author: [email protected] (Michael Riley) -// -// \file -// Classes for representing the mapping between state tuples and state Ids. - -#ifndef FST_LIB_STATE_TABLE_H__ -#define FST_LIB_STATE_TABLE_H__ - -#include <deque> -using std::deque; -#include <vector> -using std::vector; - -#include <fst/bi-table.h> -#include <fst/expanded-fst.h> - - -namespace fst { - -// STATE TABLES - these determine the bijective mapping between state -// tuples (e.g. in composition triples of two FST states and a -// composition filter state) and their corresponding state IDs. -// They are classes, templated on state tuples, of the form: -// -// template <class T> -// class StateTable { -// public: -// typedef typename T StateTuple; -// -// // Required constructors. -// StateTable(); -// -// // Lookup state ID by tuple. If it doesn't exist, then add it. -// StateId FindState(const StateTuple &); -// // Lookup state tuple by state ID. -// const StateTuple<StateId> &Tuple(StateId) const; -// // # of stored tuples. -// StateId Size() const; -// }; -// -// A state tuple has the form: -// -// template <class S> -// struct StateTuple { -// typedef typename S StateId; -// -// // Required constructors. -// StateTuple(); -// StateTuple(const StateTuple &); -// }; - - -// An implementation using a hash map for the tuple to state ID mapping. -// The state tuple T must have == defined. H is the hash function. -template <class T, class H> -class HashStateTable : public HashBiTable<typename T::StateId, T, H> { - public: - typedef T StateTuple; - typedef typename StateTuple::StateId StateId; - using HashBiTable<StateId, T, H>::FindId; - using HashBiTable<StateId, T, H>::FindEntry; - using HashBiTable<StateId, T, H>::Size; - - HashStateTable() : HashBiTable<StateId, T, H>() {} - - // Reserves space for table_size elements. - explicit HashStateTable(size_t table_size) - : HashBiTable<StateId, T, H>(table_size) {} - - StateId FindState(const StateTuple &tuple) { return FindId(tuple); } - const StateTuple &Tuple(StateId s) const { return FindEntry(s); } -}; - - -// An implementation using a hash map for the tuple to state ID mapping. -// The state tuple T must have == defined. H is the hash function. -template <class T, class H> -class CompactHashStateTable - : public CompactHashBiTable<typename T::StateId, T, H> { - public: - typedef T StateTuple; - typedef typename StateTuple::StateId StateId; - using CompactHashBiTable<StateId, T, H>::FindId; - using CompactHashBiTable<StateId, T, H>::FindEntry; - using CompactHashBiTable<StateId, T, H>::Size; - - CompactHashStateTable() : CompactHashBiTable<StateId, T, H>() {} - - // Reserves space for 'table_size' elements. - explicit CompactHashStateTable(size_t table_size) - : CompactHashBiTable<StateId, T, H>(table_size) {} - - StateId FindState(const StateTuple &tuple) { return FindId(tuple); } - const StateTuple &Tuple(StateId s) const { return FindEntry(s); } -}; - -// An implementation using a vector for the tuple to state mapping. -// It is passed a function object FP that should fingerprint tuples -// uniquely to an integer that can used as a vector index. Normally, -// VectorStateTable constructs the FP object. The user can instead -// pass in this object; in that case, VectorStateTable takes its -// ownership. -template <class T, class FP> -class VectorStateTable - : public VectorBiTable<typename T::StateId, T, FP> { - public: - typedef T StateTuple; - typedef typename StateTuple::StateId StateId; - using VectorBiTable<StateId, T, FP>::FindId; - using VectorBiTable<StateId, T, FP>::FindEntry; - using VectorBiTable<StateId, T, FP>::Size; - using VectorBiTable<StateId, T, FP>::Fingerprint; - - // Reserves space for 'table_size' elements. - explicit VectorStateTable(FP *fp = 0, size_t table_size = 0) - : VectorBiTable<StateId, T, FP>(fp, table_size) {} - - StateId FindState(const StateTuple &tuple) { return FindId(tuple); } - const StateTuple &Tuple(StateId s) const { return FindEntry(s); } -}; - - -// An implementation using a vector and a compact hash table. The -// selecting functor S returns true for tuples to be hashed in the -// vector. The fingerprinting functor FP returns a unique fingerprint -// for each tuple to be hashed in the vector (these need to be -// suitable for indexing in a vector). The hash functor H is used when -// hashing tuple into the compact hash table. -template <class T, class S, class FP, class H> -class VectorHashStateTable - : public VectorHashBiTable<typename T::StateId, T, S, FP, H> { - public: - typedef T StateTuple; - typedef typename StateTuple::StateId StateId; - using VectorHashBiTable<StateId, T, S, FP, H>::FindId; - using VectorHashBiTable<StateId, T, S, FP, H>::FindEntry; - using VectorHashBiTable<StateId, T, S, FP, H>::Size; - using VectorHashBiTable<StateId, T, S, FP, H>::Selector; - using VectorHashBiTable<StateId, T, S, FP, H>::Fingerprint; - using VectorHashBiTable<StateId, T, S, FP, H>::Hash; - - VectorHashStateTable(S *s, FP *fp, H *h, - size_t vector_size = 0, - size_t tuple_size = 0) - : VectorHashBiTable<StateId, T, S, FP, H>( - s, fp, h, vector_size, tuple_size) {} - - StateId FindState(const StateTuple &tuple) { return FindId(tuple); } - const StateTuple &Tuple(StateId s) const { return FindEntry(s); } -}; - - -// An implementation using a hash map for the tuple to state ID -// mapping. This version permits erasing of states. The state tuple T -// must have == defined and its default constructor must produce a -// tuple that will never be seen. F is the hash function. -template <class T, class F> -class ErasableStateTable : public ErasableBiTable<typename T::StateId, T, F> { - public: - typedef T StateTuple; - typedef typename StateTuple::StateId StateId; - using ErasableBiTable<StateId, T, F>::FindId; - using ErasableBiTable<StateId, T, F>::FindEntry; - using ErasableBiTable<StateId, T, F>::Size; - using ErasableBiTable<StateId, T, F>::Erase; - - ErasableStateTable() : ErasableBiTable<StateId, T, F>() {} - StateId FindState(const StateTuple &tuple) { return FindId(tuple); } - const StateTuple &Tuple(StateId s) const { return FindEntry(s); } -}; - -// -// COMPOSITION STATE TUPLES AND TABLES -// -// The composition state table has the form: -// -// template <class A, class F> -// class ComposeStateTable { -// public: -// typedef A Arc; -// typedef F FilterState; -// typedef typename A::StateId StateId; -// typedef ComposeStateTuple<StateId> StateTuple; -// -// // Required constructors. Copy constructor does not copy state. -// ComposeStateTable(const Fst<Arc> &fst1, const Fst<Arc> &fst2); -// ComposeStateTable(const ComposeStateTable<A, F> &table); -// // Lookup state ID by tuple. If it doesn't exist, then add it. -// StateId FindState(const StateTuple &); -// // Lookup state tuple by state ID. -// const StateTuple<StateId> &Tuple(StateId) const; -// // # of stored tuples. -// StateId Size() const; -// // Return true if error encountered -// bool Error() const; -// }; - -// Represents the composition state. -template <typename S, typename F> -struct ComposeStateTuple { - typedef S StateId; - typedef F FilterState; - - ComposeStateTuple() - : state_id1(kNoStateId), state_id2(kNoStateId), - filter_state(FilterState::NoState()) {} - - ComposeStateTuple(StateId s1, StateId s2, const FilterState &f) - : state_id1(s1), state_id2(s2), filter_state(f) {} - - StateId state_id1; // State Id on fst1 - StateId state_id2; // State Id on fst2 - FilterState filter_state; // State of composition filter -}; - -// Equality of composition state tuples. -template <typename S, typename F> -inline bool operator==(const ComposeStateTuple<S, F>& x, - const ComposeStateTuple<S, F>& y) { - if (&x == &y) - return true; - return x.state_id1 == y.state_id1 && - x.state_id2 == y.state_id2 && - x.filter_state == y.filter_state; -} - - -// Hashing of composition state tuples. -template <typename S, typename F> -class ComposeHash { - public: - size_t operator()(const ComposeStateTuple<S, F>& t) const { - return t.state_id1 + t.state_id2 * kPrime0 + - t.filter_state.Hash() * kPrime1; - } - private: - static const size_t kPrime0; - static const size_t kPrime1; -}; - -template <typename S, typename F> -const size_t ComposeHash<S, F>::kPrime0 = 7853; - -template <typename S, typename F> -const size_t ComposeHash<S, F>::kPrime1 = 7867; - - -// A HashStateTable over composition tuples. -template <typename A, - typename F, - typename H = - CompactHashStateTable<ComposeStateTuple<typename A::StateId, F>, - ComposeHash<typename A::StateId, F> > > -class GenericComposeStateTable : public H { - public: - typedef A Arc; - typedef typename A::StateId StateId; - typedef F FilterState; - typedef ComposeStateTuple<StateId, F> StateTuple; - - GenericComposeStateTable(const Fst<A> &fst1, const Fst<A> &fst2) {} - - // Reserves space for 'table_size' elements. - GenericComposeStateTable(const Fst<A> &fst1, const Fst<A> &fst2, - size_t table_size) : H(table_size) {} - - bool Error() const { return false; } - - private: - void operator=(const GenericComposeStateTable<A, F> &table); // disallow -}; - - -// Fingerprint for general composition tuples. -template <typename S, typename F> -class ComposeFingerprint { - public: - typedef S StateId; - typedef F FilterState; - typedef ComposeStateTuple<S, F> StateTuple; - - // Required but suboptimal constructor. - ComposeFingerprint() : mult1_(8192), mult2_(8192) { - LOG(WARNING) << "TupleFingerprint: # of FST states should be provided."; - } - - // Constructor is provided the sizes of the input FSTs - ComposeFingerprint(StateId nstates1, StateId nstates2) - : mult1_(nstates1), mult2_(nstates1 * nstates2) { } - - size_t operator()(const StateTuple &tuple) { - return tuple.state_id1 + tuple.state_id2 * mult1_ + - tuple.filter_state.Hash() * mult2_; - } - - private: - ssize_t mult1_; - ssize_t mult2_; -}; - - -// Useful when the first composition state determines the tuple. -template <typename S, typename F> -class ComposeState1Fingerprint { - public: - typedef S StateId; - typedef F FilterState; - typedef ComposeStateTuple<S, F> StateTuple; - - size_t operator()(const StateTuple &tuple) { return tuple.state_id1; } -}; - - -// Useful when the second composition state determines the tuple. -template <typename S, typename F> -class ComposeState2Fingerprint { - public: - typedef S StateId; - typedef F FilterState; - typedef ComposeStateTuple<S, F> StateTuple; - - size_t operator()(const StateTuple &tuple) { return tuple.state_id2; } -}; - - -// A VectorStateTable over composition tuples. This can be used when -// the product of number of states in FST1 and FST2 (and the -// composition filter state hash) is manageable. If the FSTs are not -// expanded Fsts, they will first have their states counted. -template <typename A, typename F> -class ProductComposeStateTable : public -VectorStateTable<ComposeStateTuple<typename A::StateId, F>, - ComposeFingerprint<typename A::StateId, F> > { - public: - typedef A Arc; - typedef typename A::StateId StateId; - typedef F FilterState; - typedef ComposeStateTuple<StateId, F> StateTuple; - typedef VectorStateTable<StateTuple, - ComposeFingerprint<StateId, F> > StateTable; - - // Reserves space for 'table_size' elements. - ProductComposeStateTable(const Fst<A> &fst1, const Fst<A> &fst2, - size_t table_size = 0) - : StateTable(new ComposeFingerprint<StateId, F>(CountStates(fst1), - CountStates(fst2)), - table_size) {} - - ProductComposeStateTable(const ProductComposeStateTable<A, F> &table) - : StateTable(new ComposeFingerprint<StateId, F>(table.Fingerprint())) {} - - bool Error() const { return false; } - - private: - void operator=(const ProductComposeStateTable<A, F> &table); // disallow -}; - -// A VectorStateTable over composition tuples. This can be used when -// FST1 is a string (satisfies kStringProperties) and FST2 is -// epsilon-free and deterministic. It should be used with a -// composition filter that creates at most one filter state per tuple -// under these conditions (e.g. SequenceComposeFilter or -// MatchComposeFilter). -template <typename A, typename F> -class StringDetComposeStateTable : public -VectorStateTable<ComposeStateTuple<typename A::StateId, F>, - ComposeState1Fingerprint<typename A::StateId, F> > { - public: - typedef A Arc; - typedef typename A::StateId StateId; - typedef F FilterState; - typedef ComposeStateTuple<StateId, F> StateTuple; - typedef VectorStateTable<StateTuple, - ComposeState1Fingerprint<StateId, F> > StateTable; - - StringDetComposeStateTable(const Fst<A> &fst1, const Fst<A> &fst2) - : error_(false) { - uint64 props1 = kString; - uint64 props2 = kIDeterministic | kNoIEpsilons; - if (fst1.Properties(props1, true) != props1 || - fst2.Properties(props2, true) != props2) { - FSTERROR() << "StringDetComposeStateTable: fst1 not a string or" - << " fst2 not input deterministic and epsilon-free"; - error_ = true; - } - } - - StringDetComposeStateTable(const StringDetComposeStateTable<A, F> &table) - : StateTable(table), error_(table.error_) {} - - bool Error() const { return error_; } - - private: - bool error_; - - void operator=(const StringDetComposeStateTable<A, F> &table); // disallow -}; - - -// A VectorStateTable over composition tuples. This can be used when -// FST2 is a string (satisfies kStringProperties) and FST1 is -// epsilon-free and deterministic. It should be used with a -// composition filter that creates at most one filter state per tuple -// under these conditions (e.g. SequenceComposeFilter or -// MatchComposeFilter). -template <typename A, typename F> -class DetStringComposeStateTable : public -VectorStateTable<ComposeStateTuple<typename A::StateId, F>, - ComposeState2Fingerprint<typename A::StateId, F> > { - public: - typedef A Arc; - typedef typename A::StateId StateId; - typedef F FilterState; - typedef ComposeStateTuple<StateId, F> StateTuple; - typedef VectorStateTable<StateTuple, - ComposeState2Fingerprint<StateId, F> > StateTable; - - DetStringComposeStateTable(const Fst<A> &fst1, const Fst<A> &fst2) - :error_(false) { - uint64 props1 = kODeterministic | kNoOEpsilons; - uint64 props2 = kString; - if (fst1.Properties(props1, true) != props1 || - fst2.Properties(props2, true) != props2) { - FSTERROR() << "StringDetComposeStateTable: fst2 not a string or" - << " fst1 not output deterministic and epsilon-free"; - error_ = true; - } - } - - DetStringComposeStateTable(const DetStringComposeStateTable<A, F> &table) - : StateTable(table), error_(table.error_) {} - - bool Error() const { return error_; } - - private: - bool error_; - - void operator=(const DetStringComposeStateTable<A, F> &table); // disallow -}; - - -// An ErasableStateTable over composition tuples. The Erase(StateId) method -// can be called if the user either is sure that composition will never return -// to that tuple or doesn't care that if it does, it is assigned a new -// state ID. -template <typename A, typename F> -class ErasableComposeStateTable : public -ErasableStateTable<ComposeStateTuple<typename A::StateId, F>, - ComposeHash<typename A::StateId, F> > { - public: - typedef A Arc; - typedef typename A::StateId StateId; - typedef F FilterState; - typedef ComposeStateTuple<StateId, F> StateTuple; - - ErasableComposeStateTable(const Fst<A> &fst1, const Fst<A> &fst2) {} - - bool Error() const { return false; } - - private: - void operator=(const ErasableComposeStateTable<A, F> &table); // disallow -}; - -} // namespace fst - -#endif // FST_LIB_STATE_TABLE_H__ |