// fst.h
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// Copyright 2005-2010 Google, Inc.
// Author: [email protected] (Michael Riley)
//
// \file
// Finite-State Transducer (FST) - abstract base class definition,
// state and arc iterator interface, and suggested base implementation.
//
#ifndef FST_LIB_FST_H__
#define FST_LIB_FST_H__
#include <stddef.h>
#include <sys/types.h>
#include <cmath>
#include <string>
#include <fst/compat.h>
#include <fst/types.h>
#include <fst/arc.h>
#include <fst/properties.h>
#include <fst/register.h>
#include <iostream>
#include <fstream>
#include <sstream>
#include <fst/symbol-table.h>
#include <fst/util.h>
DECLARE_bool(fst_align);
namespace fst {
bool IsFstHeader(istream &, const string &);
class FstHeader;
template <class A> class StateIteratorData;
template <class A> class ArcIteratorData;
template <class A> class MatcherBase;
struct FstReadOptions {
// FileReadMode(s) are advisory, there are many conditions than prevent a
// file from being mapped, READ mode will be selected in these cases with
// a warning indicating why it was chosen.
enum FileReadMode { READ, MAP };
string source; // Where you're reading from
const FstHeader *header; // Pointer to Fst header. If non-zero, use
// this info (don't read a stream header)
const SymbolTable* isymbols; // Pointer to input symbols. If non-zero, use
// this info (read and skip stream isymbols)
const SymbolTable* osymbols; // Pointer to output symbols. If non-zero, use
// this info (read and skip stream osymbols)
FileReadMode mode; // Read or map files (advisory, if possible)
explicit FstReadOptions(const string& src = "<unspecified>",
const FstHeader *hdr = 0,
const SymbolTable* isym = 0,
const SymbolTable* osym = 0);
explicit FstReadOptions(const string& src,
const SymbolTable* isym,
const SymbolTable* osym = 0);
// Helper function to convert strings FileReadModes into their enum value.
static FileReadMode ReadMode(const string &mode);
};
struct FstWriteOptions {
string source; // Where you're writing to
bool write_header; // Write the header?
bool write_isymbols; // Write input symbols?
bool write_osymbols; // Write output symbols?
bool align; // Write data aligned where appropriate;
// this may fail on pipes
explicit FstWriteOptions(const string& src = "<unspecifed>",
bool hdr = true, bool isym = true,
bool osym = true, bool alig = FLAGS_fst_align)
: source(src), write_header(hdr),
write_isymbols(isym), write_osymbols(osym), align(alig) {}
};
//
// Fst HEADER CLASS
//
// This is the recommended Fst file header representation.
//
class FstHeader {
public:
enum {
HAS_ISYMBOLS = 0x1, // Has input symbol table
HAS_OSYMBOLS = 0x2, // Has output symbol table
IS_ALIGNED = 0x4, // Memory-aligned (where appropriate)
} Flags;
FstHeader() : version_(0), flags_(0), properties_(0), start_(-1),
numstates_(0), numarcs_(0) {}
const string &FstType() const { return fsttype_; }
const string &ArcType() const { return arctype_; }
int32 Version() const { return version_; }
int32 GetFlags() const { return flags_; }
uint64 Properties() const { return properties_; }
int64 Start() const { return start_; }
int64 NumStates() const { return numstates_; }
int64 NumArcs() const { return numarcs_; }
void SetFstType(const string& type) { fsttype_ = type; }
void SetArcType(const string& type) { arctype_ = type; }
void SetVersion(int32 version) { version_ = version; }
void SetFlags(int32 flags) { flags_ = flags; }
void SetProperties(uint64 properties) { properties_ = properties; }
void SetStart(int64 start) { start_ = start; }
void SetNumStates(int64 numstates) { numstates_ = numstates; }
void SetNumArcs(int64 numarcs) { numarcs_ = numarcs; }
bool Read(istream &strm, const string &source, bool rewind = false);
bool Write(ostream &strm, const string &source) const;
private:
string fsttype_; // E.g. "vector"
string arctype_; // E.g. "standard"
int32 version_; // Type version #
int32 flags_; // File format bits
uint64 properties_; // FST property bits
int64 start_; // Start state
int64 numstates_; // # of states
int64 numarcs_; // # of arcs
};
// Specifies matcher action.
enum MatchType { MATCH_INPUT, // Match input label.
MATCH_OUTPUT, // Match output label.
MATCH_BOTH, // Match input or output label.
MATCH_NONE, // Match nothing.
MATCH_UNKNOWN }; // Match type unknown.
//
// Fst INTERFACE CLASS DEFINITION
//
// A generic FST, templated on the arc definition, with
// common-demoninator methods (use StateIterator and ArcIterator to
// iterate over its states and arcs).
template <class A>
class Fst {
public:
typedef A Arc;
typedef typename A::Weight Weight;
typedef typename A::StateId StateId;
virtual ~Fst() {}
virtual StateId Start() const = 0; // Initial state
virtual Weight Final(StateId) const = 0; // State's final weight
virtual size_t NumArcs(StateId) const = 0; // State's arc count
virtual size_t NumInputEpsilons(StateId)
const = 0; // State's input epsilon count
virtual size_t NumOutputEpsilons(StateId)
const = 0; // State's output epsilon count
// If test=false, return stored properties bits for mask (some poss. unknown)
// If test=true, return property bits for mask (computing o.w. unknown)
virtual uint64 Properties(uint64 mask, bool test)
const = 0; // Property bits
virtual const string& Type() const = 0; // Fst type name
// Get a copy of this Fst. The copying behaves as follows:
//
// (1) The copying is constant time if safe = false or if safe = true
// and is on an otherwise unaccessed Fst.
//
// (2) If safe = true, the copy is thread-safe in that the original
// and copy can be safely accessed (but not necessarily mutated) by
// separate threads. For some Fst types, 'Copy(true)' should only be
// called on an Fst that has not otherwise been accessed. Its behavior
// is undefined otherwise.
//
// (3) If a MutableFst is copied and then mutated, then the original is
// unmodified and vice versa (often by a copy-on-write on the initial
// mutation, which may not be constant time).
virtual Fst<A> *Copy(bool safe = false) const = 0;
// Read an Fst from an input stream; returns NULL on error
static Fst<A> *Read(istream &strm, const FstReadOptions &opts) {
FstReadOptions ropts(opts);
FstHeader hdr;
if (ropts.header)
hdr = *opts.header;
else {
if (!hdr.Read(strm, opts.source))
return 0;
ropts.header = &hdr;
}
FstRegister<A> *registr = FstRegister<A>::GetRegister();
const typename FstRegister<A>::Reader reader =
registr->GetReader(hdr.FstType());
if (!reader) {
LOG(ERROR) << "Fst::Read: Unknown FST type \"" << hdr.FstType()
<< "\" (arc type = \"" << A::Type()
<< "\"): " << ropts.source;
return 0;
}
return reader(strm, ropts);
};
// Read an Fst from a file; return NULL on error
// Empty filename reads from standard input
static Fst<A> *Read(const string &filename) {
if (!filename.empty()) {
ifstream strm(filename.c_str(), ifstream::in | ifstream::binary);
if (!strm) {
LOG(ERROR) << "Fst::Read: Can't open file: " << filename;
return 0;
}
return Read(strm, FstReadOptions(filename));
} else {
return Read(cin, FstReadOptions("standard input"));
}
}
// Write an Fst to an output stream; return false on error
virtual bool Write(ostream &strm, const FstWriteOptions &opts) const {
LOG(ERROR) << "Fst::Write: No write stream method for " << Type()
<< " Fst type";
return false;
}
// Write an Fst to a file; return false on error
// Empty filename writes to standard output
virtual bool Write(const string &filename) const {
LOG(ERROR) << "Fst::Write: No write filename method for " << Type()
<< " Fst type";
return false;
}
// Return input label symbol table; return NULL if not specified
virtual const SymbolTable* InputSymbols() const = 0;
// Return output label symbol table; return NULL if not specified
virtual const SymbolTable* OutputSymbols() const = 0;
// For generic state iterator construction; not normally called
// directly by users.
virtual void InitStateIterator(StateIteratorData<A> *) const = 0;
// For generic arc iterator construction; not normally called
// directly by users.
virtual void InitArcIterator(StateId s, ArcIteratorData<A> *) const = 0;
// For generic matcher construction; not normally called
// directly by users.
virtual MatcherBase<A> *InitMatcher(MatchType match_type) const;
protected:
bool WriteFile(const string &filename) const {
if (!filename.empty()) {
ofstream strm(filename.c_str(), ofstream::out | ofstream::binary);
if (!strm) {
LOG(ERROR) << "Fst::Write: Can't open file: " << filename;
return false;
}
return Write(strm, FstWriteOptions(filename));
} else {
return Write(cout, FstWriteOptions("standard output"));
}
}
};
//
// STATE and ARC ITERATOR DEFINITIONS
//
// State iterator interface templated on the Arc definition; used
// for StateIterator specializations returned by the InitStateIterator
// Fst method.
template <class A>
class StateIteratorBase {
public:
typedef A Arc;
typedef typename A::StateId StateId;
virtual ~StateIteratorBase() {}
bool Done() const { return Done_(); } // End of iterator?
StateId Value() const { return Value_(); } // Current state (when !Done)
void Next() { Next_(); } // Advance to next state (when !Done)
void Reset() { Reset_(); } // Return to initial condition
private:
// This allows base class virtual access to non-virtual derived-
// class members of the same name. It makes the derived class more
// efficient to use but unsafe to further derive.
virtual bool Done_() const = 0;
virtual StateId Value_() const = 0;
virtual void Next_() = 0;
virtual void Reset_() = 0;
};
// StateIterator initialization data
template <class A> struct StateIteratorData {
StateIteratorBase<A> *base; // Specialized iterator if non-zero
typename A::StateId nstates; // O.w. total # of states
};
// Generic state iterator, templated on the FST definition
// - a wrapper around pointer to specific one.
// Here is a typical use: \code
// for (StateIterator<StdFst> siter(fst);
// !siter.Done();
// siter.Next()) {
// StateId s = siter.Value();
// ...
// } \endcode
template <class F>
class StateIterator {
public:
typedef F FST;
typedef typename F::Arc Arc;
typedef typename Arc::StateId StateId;
explicit StateIterator(const F &fst) : s_(0) {
fst.InitStateIterator(&data_);
}
~StateIterator() { if (data_.base) delete data_.base; }
bool Done() const {
return data_.base ? data_.base->Done() : s_ >= data_.nstates;
}
StateId Value() const { return data_.base ? data_.base->Value() : s_; }
void Next() {
if (data_.base)
data_.base->Next();
else
++s_;
}
void Reset() {
if (data_.base)
data_.base->Reset();
else
s_ = 0;
}
private:
StateIteratorData<Arc> data_;
StateId s_;
DISALLOW_COPY_AND_ASSIGN(StateIterator);
};
// Flags to control the behavior on an arc iterator:
static const uint32 kArcILabelValue = 0x0001; // Value() gives valid ilabel
static const uint32 kArcOLabelValue = 0x0002; // " " " olabel
static const uint32 kArcWeightValue = 0x0004; // " " " weight
static const uint32 kArcNextStateValue = 0x0008; // " " " nextstate
static const uint32 kArcNoCache = 0x0010; // No need to cache arcs
static const uint32 kArcValueFlags =
kArcILabelValue | kArcOLabelValue |
kArcWeightValue | kArcNextStateValue;
static const uint32 kArcFlags = kArcValueFlags | kArcNoCache;
// Arc iterator interface, templated on the Arc definition; used
// for Arc iterator specializations that are returned by the InitArcIterator
// Fst method.
template <class A>
class ArcIteratorBase {
public:
typedef A Arc;
typedef typename A::StateId StateId;
virtual ~ArcIteratorBase() {}
bool Done() const { return Done_(); } // End of iterator?
const A& Value() const { return Value_(); } // Current arc (when !Done)
void Next() { Next_(); } // Advance to next arc (when !Done)
size_t Position() const { return Position_(); } // Return current position
void Reset() { Reset_(); } // Return to initial condition
void Seek(size_t a) { Seek_(a); } // Random arc access by position
uint32 Flags() const { return Flags_(); } // Return current behavorial flags
void SetFlags(uint32 flags, uint32 mask) { // Set behavorial flags
SetFlags_(flags, mask);
}
private:
// This allows base class virtual access to non-virtual derived-
// class members of the same name. It makes the derived class more
// efficient to use but unsafe to further derive.
virtual bool Done_() const = 0;
virtual const A& Value_() const = 0;
virtual void Next_() = 0;
virtual size_t Position_() const = 0;
virtual void Reset_() = 0;
virtual void Seek_(size_t a) = 0;
virtual uint32 Flags_() const = 0;
virtual void SetFlags_(uint32 flags, uint32 mask) = 0;
};
// ArcIterator initialization data
template <class A> struct ArcIteratorData {
ArcIteratorBase<A> *base; // Specialized iterator if non-zero
const A *arcs; // O.w. arcs pointer
size_t narcs; // ... and arc count
int *ref_count; // ... and reference count if non-zero
};
// Generic arc iterator, templated on the FST definition
// - a wrapper around pointer to specific one.
// Here is a typical use: \code
// for (ArcIterator<StdFst> aiter(fst, s));
// !aiter.Done();
// aiter.Next()) {
// StdArc &arc = aiter.Value();
// ...
// } \endcode
template <class F>
class ArcIterator {
public:
typedef F FST;
typedef typename F::Arc Arc;
typedef typename Arc::StateId StateId;
ArcIterator(const F &fst, StateId s) : i_(0) {
fst.InitArcIterator(s, &data_);
}
explicit ArcIterator(const ArcIteratorData<Arc> &data) : data_(data), i_(0) {
if (data_.ref_count)
++(*data_.ref_count);
}
~ArcIterator() {
if (data_.base)
delete data_.base;
else if (data_.ref_count)
--(*data_.ref_count);
}
bool Done() const {
return data_.base ? data_.base->Done() : i_ >= data_.narcs;
}
const Arc& Value() const {
return data_.base ? data_.base->Value() : data_.arcs[i_];
}
void Next() {
if (data_.base)
data_.base->Next();
else
++i_;
}
void Reset() {
if (data_.base)
data_.base->Reset();
else
i_ = 0;
}
void Seek(size_t a) {
if (data_.base)
data_.base->Seek(a);
else
i_ = a;
}
size_t Position() const {
return data_.base ? data_.base->Position() : i_;
}
uint32 Flags() const {
if (data_.base)
return data_.base->Flags();
else
return kArcValueFlags;
}
void SetFlags(uint32 flags, uint32 mask) {
if (data_.base)
data_.base->SetFlags(flags, mask);
}
private:
ArcIteratorData<Arc> data_;
size_t i_;
DISALLOW_COPY_AND_ASSIGN(ArcIterator);
};
//
// MATCHER DEFINITIONS
//
template <class A>
MatcherBase<A> *Fst<A>::InitMatcher(MatchType match_type) const {
return 0; // Use the default matcher
}
//
// FST ACCESSORS - Useful functions in high-performance cases.
//
namespace internal {
// General case - requires non-abstract, 'final' methods. Use for inlining.
template <class F> inline
typename F::Arc::Weight Final(const F &fst, typename F::Arc::StateId s) {
return fst.F::Final(s);
}
template <class F> inline
ssize_t NumArcs(const F &fst, typename F::Arc::StateId s) {
return fst.F::NumArcs(s);
}
template <class F> inline
ssize_t NumInputEpsilons(const F &fst, typename F::Arc::StateId s) {
return fst.F::NumInputEpsilons(s);
}
template <class F> inline
ssize_t NumOutputEpsilons(const F &fst, typename F::Arc::StateId s) {
return fst.F::NumOutputEpsilons(s);
}
// Fst<A> case - abstract methods.
template <class A> inline
typename A::Weight Final(const Fst<A> &fst, typename A::StateId s) {
return fst.Final(s);
}
template <class A> inline
ssize_t NumArcs(const Fst<A> &fst, typename A::StateId s) {
return fst.NumArcs(s);
}
template <class A> inline
ssize_t NumInputEpsilons(const Fst<A> &fst, typename A::StateId s) {
return fst.NumInputEpsilons(s);
}
template <class A> inline
ssize_t NumOutputEpsilons(const Fst<A> &fst, typename A::StateId s) {
return fst.NumOutputEpsilons(s);
}
} // namespace internal
// A useful alias when using StdArc.
typedef Fst<StdArc> StdFst;
//
// CONSTANT DEFINITIONS
//
const int kNoStateId = -1; // Not a valid state ID
const int kNoLabel = -1; // Not a valid label
//
// Fst IMPLEMENTATION BASE
//
// This is the recommended Fst implementation base class. It will
// handle reference counts, property bits, type information and symbols.
//
template <class A> class FstImpl {
public:
typedef typename A::Weight Weight;
typedef typename A::StateId StateId;
FstImpl()
: properties_(0), type_("null"), isymbols_(0), osymbols_(0) {}
FstImpl(const FstImpl<A> &impl)
: properties_(impl.properties_), type_(impl.type_),
isymbols_(impl.isymbols_ ? impl.isymbols_->Copy() : 0),
osymbols_(impl.osymbols_ ? impl.osymbols_->Copy() : 0) {}
virtual ~FstImpl() {
delete isymbols_;
delete osymbols_;
}
const string& Type() const { return type_; }
void SetType(const string &type) { type_ = type; }
virtual uint64 Properties() const { return properties_; }
virtual uint64 Properties(uint64 mask) const { return properties_ & mask; }
void SetProperties(uint64 props) {
properties_ &= kError; // kError can't be cleared
properties_ |= props;
}
void SetProperties(uint64 props, uint64 mask) {
properties_ &= ~mask | kError; // kError can't be cleared
properties_ |= props & mask;
}
// Allows (only) setting error bit on const FST impls
void SetProperties(uint64 props, uint64 mask) const {
if (mask != kError)
FSTERROR() << "FstImpl::SetProperties() const: can only set kError";
properties_ |= kError;
}
const SymbolTable* InputSymbols() const { return isymbols_; }
const SymbolTable* OutputSymbols() const { return osymbols_; }
SymbolTable* InputSymbols() { return isymbols_; }
SymbolTable* OutputSymbols() { return osymbols_; }
void SetInputSymbols(const SymbolTable* isyms) {
if (isymbols_) delete isymbols_;
isymbols_ = isyms ? isyms->Copy() : 0;
}
void SetOutputSymbols(const SymbolTable* osyms) {
if (osymbols_) delete osymbols_;
osymbols_ = osyms ? osyms->Copy() : 0;
}
int RefCount() const {
return ref_count_.count();
}
int IncrRefCount() {
return ref_count_.Incr();
}
int DecrRefCount() {
return ref_count_.Decr();
}
// Read-in header and symbols from input stream, initialize Fst, and
// return the header. If opts.header is non-null, skip read-in and
// use the option value. If opts.[io]symbols is non-null, read-in
// (if present), but use the option value.
bool ReadHeader(istream &strm, const FstReadOptions& opts,
int min_version, FstHeader *hdr);
// Write-out header and symbols from output stream.
// If a opts.header is false, skip writing header.
// If opts.[io]symbols is false, skip writing those symbols.
// This method is needed for Impl's that implement Write methods.
void WriteHeader(ostream &strm, const FstWriteOptions& opts,
int version, FstHeader *hdr) const {
if (opts.write_header) {
hdr->SetFstType(type_);
hdr->SetArcType(A::Type());
hdr->SetVersion(version);
hdr->SetProperties(properties_);
int32 file_flags = 0;
if (isymbols_ && opts.write_isymbols)
file_flags |= FstHeader::HAS_ISYMBOLS;
if (osymbols_ && opts.write_osymbols)
file_flags |= FstHeader::HAS_OSYMBOLS;
if (opts.align)
file_flags |= FstHeader::IS_ALIGNED;
hdr->SetFlags(file_flags);
hdr->Write(strm, opts.source);
}
if (isymbols_ && opts.write_isymbols) isymbols_->Write(strm);
if (osymbols_ && opts.write_osymbols) osymbols_->Write(strm);
}
// Write-out header and symbols to output stream.
// If a opts.header is false, skip writing header.
// If opts.[io]symbols is false, skip writing those symbols.
// type is the Fst type being written.
// This method is used in the cross-type serialization methods Fst::WriteFst.
static void WriteFstHeader(const Fst<A> &fst, ostream &strm,
const FstWriteOptions& opts, int version,
const string &type, uint64 properties,
FstHeader *hdr) {
if (opts.write_header) {
hdr->SetFstType(type);
hdr->SetArcType(A::Type());
hdr->SetVersion(version);
hdr->SetProperties(properties);
int32 file_flags = 0;
if (fst.InputSymbols() && opts.write_isymbols)
file_flags |= FstHeader::HAS_ISYMBOLS;
if (fst.OutputSymbols() && opts.write_osymbols)
file_flags |= FstHeader::HAS_OSYMBOLS;
if (opts.align)
file_flags |= FstHeader::IS_ALIGNED;
hdr->SetFlags(file_flags);
hdr->Write(strm, opts.source);
}
if (fst.InputSymbols() && opts.write_isymbols) {
fst.InputSymbols()->Write(strm);
}
if (fst.OutputSymbols() && opts.write_osymbols) {
fst.OutputSymbols()->Write(strm);
}
}
// In serialization routines where the header cannot be written until after
// the machine has been serialized, this routine can be called to seek to
// the beginning of the file an rewrite the header with updated fields.
// It repositions the file pointer back at the end of the file.
// returns true on success, false on failure.
static bool UpdateFstHeader(const Fst<A> &fst, ostream &strm,
const FstWriteOptions& opts, int version,
const string &type, uint64 properties,
FstHeader *hdr, size_t header_offset) {
strm.seekp(header_offset);
if (!strm) {
LOG(ERROR) << "Fst::UpdateFstHeader: write failed: " << opts.source;
return false;
}
WriteFstHeader(fst, strm, opts, version, type, properties, hdr);
if (!strm) {
LOG(ERROR) << "Fst::UpdateFstHeader: write failed: " << opts.source;
return false;
}
strm.seekp(0, ios_base::end);
if (!strm) {
LOG(ERROR) << "Fst::UpdateFstHeader: write failed: " << opts.source;
return false;
}
return true;
}
protected:
mutable uint64 properties_; // Property bits
private:
string type_; // Unique name of Fst class
SymbolTable *isymbols_; // Ilabel symbol table
SymbolTable *osymbols_; // Olabel symbol table
RefCounter ref_count_; // Reference count
void operator=(const FstImpl<A> &impl); // disallow
};
template <class A> inline
bool FstImpl<A>::ReadHeader(istream &strm, const FstReadOptions& opts,
int min_version, FstHeader *hdr) {
if (opts.header)
*hdr = *opts.header;
else if (!hdr->Read(strm, opts.source))
return false;
if (FLAGS_v >= 2) {
LOG(INFO) << "FstImpl::ReadHeader: source: " << opts.source
<< ", fst_type: " << hdr->FstType()
<< ", arc_type: " << A::Type()
<< ", version: " << hdr->Version()
<< ", flags: " << hdr->GetFlags();
}
if (hdr->FstType() != type_) {
LOG(ERROR) << "FstImpl::ReadHeader: Fst not of type \"" << type_
<< "\": " << opts.source;
return false;
}
if (hdr->ArcType() != A::Type()) {
LOG(ERROR) << "FstImpl::ReadHeader: Arc not of type \"" << A::Type()
<< "\": " << opts.source;
return false;
}
if (hdr->Version() < min_version) {
LOG(ERROR) << "FstImpl::ReadHeader: Obsolete " << type_
<< " Fst version: " << opts.source;
return false;
}
properties_ = hdr->Properties();
if (hdr->GetFlags() & FstHeader::HAS_ISYMBOLS)
isymbols_ = SymbolTable::Read(strm, opts.source);
if (hdr->GetFlags() & FstHeader::HAS_OSYMBOLS)
osymbols_ =SymbolTable::Read(strm, opts.source);
if (opts.isymbols) {
delete isymbols_;
isymbols_ = opts.isymbols->Copy();
}
if (opts.osymbols) {
delete osymbols_;
osymbols_ = opts.osymbols->Copy();
}
return true;
}
template<class Arc>
uint64 TestProperties(const Fst<Arc> &fst, uint64 mask, uint64 *known);
// This is a helper class template useful for attaching an Fst interface to
// its implementation, handling reference counting.
template < class I, class F = Fst<typename I::Arc> >
class ImplToFst : public F {
public:
typedef typename I::Arc Arc;
typedef typename Arc::Weight Weight;
typedef typename Arc::StateId StateId;
virtual ~ImplToFst() { if (!impl_->DecrRefCount()) delete impl_; }
virtual StateId Start() const { return impl_->Start(); }
virtual Weight Final(StateId s) const { return impl_->Final(s); }
virtual size_t NumArcs(StateId s) const { return impl_->NumArcs(s); }
virtual size_t NumInputEpsilons(StateId s) const {
return impl_->NumInputEpsilons(s);
}
virtual size_t NumOutputEpsilons(StateId s) const {
return impl_->NumOutputEpsilons(s);
}
virtual uint64 Properties(uint64 mask, bool test) const {
if (test) {
uint64 knownprops, testprops = TestProperties(*this, mask, &knownprops);
impl_->SetProperties(testprops, knownprops);
return testprops & mask;
} else {
return impl_->Properties(mask);
}
}
virtual const string& Type() const { return impl_->Type(); }
virtual const SymbolTable* InputSymbols() const {
return impl_->InputSymbols();
}
virtual const SymbolTable* OutputSymbols() const {
return impl_->OutputSymbols();
}
protected:
ImplToFst() : impl_(0) {}
ImplToFst(I *impl) : impl_(impl) {}
ImplToFst(const ImplToFst<I, F> &fst) {
impl_ = fst.impl_;
impl_->IncrRefCount();
}
// This constructor presumes there is a copy constructor for the
// implementation.
ImplToFst(const ImplToFst<I, F> &fst, bool safe) {
if (safe) {
impl_ = new I(*(fst.impl_));
} else {
impl_ = fst.impl_;
impl_->IncrRefCount();
}
}
I *GetImpl() const { return impl_; }
// Change Fst implementation pointer. If 'own_impl' is true,
// ownership of the input implementation is given to this
// object; otherwise, the input implementation's reference count
// should be incremented.
void SetImpl(I *impl, bool own_impl = true) {
if (!own_impl)
impl->IncrRefCount();
if (impl_ && !impl_->DecrRefCount()) delete impl_;
impl_ = impl;
}
private:
// Disallow
ImplToFst<I, F> &operator=(const ImplToFst<I, F> &fst);
ImplToFst<I, F> &operator=(const Fst<Arc> &fst) {
FSTERROR() << "ImplToFst: Assignment operator disallowed";
GetImpl()->SetProperties(kError, kError);
return *this;
}
I *impl_;
};
// Converts FSTs by casting their implementations, where this makes
// sense (which excludes implementations with weight-dependent virtual
// methods). Must be a friend of the Fst classes involved (currently
// the concrete Fsts: VectorFst, ConstFst, CompactFst).
template<class F, class G> void Cast(const F &ifst, G *ofst) {
ofst->SetImpl(reinterpret_cast<typename G::Impl *>(ifst.GetImpl()), false);
}
// Fst Serialization
template <class A>
void FstToString(const Fst<A> &fst, string *result) {
ostringstream ostrm;
fst.Write(ostrm, FstWriteOptions("FstToString"));
*result = ostrm.str();
}
template <class A>
Fst<A> *StringToFst(const string &s) {
istringstream istrm(s);
return Fst<A>::Read(istrm, FstReadOptions("StringToFst"));
}
} // namespace fst
#endif // FST_LIB_FST_H__