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-rw-r--r--core/block_validator.go139
1 files changed, 139 insertions, 0 deletions
diff --git a/core/block_validator.go b/core/block_validator.go
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+// Copyright 2015 The go-ethereum Authors
+// This file is part of the go-ethereum library.
+//
+// The go-ethereum library is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// The go-ethereum library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
+
+package core
+
+import (
+ "fmt"
+
+ "github.com/ava-labs/go-ethereum/consensus"
+ "github.com/ava-labs/go-ethereum/core/state"
+ "github.com/ava-labs/go-ethereum/core/types"
+ "github.com/ava-labs/go-ethereum/params"
+)
+
+// BlockValidator is responsible for validating block headers, uncles and
+// processed state.
+//
+// BlockValidator implements Validator.
+type BlockValidator struct {
+ config *params.ChainConfig // Chain configuration options
+ bc *BlockChain // Canonical block chain
+ engine consensus.Engine // Consensus engine used for validating
+}
+
+// NewBlockValidator returns a new block validator which is safe for re-use
+func NewBlockValidator(config *params.ChainConfig, blockchain *BlockChain, engine consensus.Engine) *BlockValidator {
+ validator := &BlockValidator{
+ config: config,
+ engine: engine,
+ bc: blockchain,
+ }
+ return validator
+}
+
+// ValidateBody validates the given block's uncles and verifies the block
+// header's transaction and uncle roots. The headers are assumed to be already
+// validated at this point.
+func (v *BlockValidator) ValidateBody(block *types.Block) error {
+ // Check whether the block's known, and if not, that it's linkable
+ if v.bc.HasBlockAndState(block.Hash(), block.NumberU64()) {
+ return ErrKnownBlock
+ }
+ // Header validity is known at this point, check the uncles and transactions
+ header := block.Header()
+ if err := v.engine.VerifyUncles(v.bc, block); err != nil {
+ return err
+ }
+ if hash := types.CalcUncleHash(block.Uncles()); hash != header.UncleHash {
+ return fmt.Errorf("uncle root hash mismatch: have %x, want %x", hash, header.UncleHash)
+ }
+ if hash := types.DeriveSha(block.Transactions()); hash != header.TxHash {
+ return fmt.Errorf("transaction root hash mismatch: have %x, want %x", hash, header.TxHash)
+ }
+ if !v.bc.HasBlockAndState(block.ParentHash(), block.NumberU64()-1) {
+ if !v.bc.HasBlock(block.ParentHash(), block.NumberU64()-1) {
+ return consensus.ErrUnknownAncestor
+ }
+ return consensus.ErrPrunedAncestor
+ }
+ return nil
+}
+
+// ValidateState validates the various changes that happen after a state
+// transition, such as amount of used gas, the receipt roots and the state root
+// itself. ValidateState returns a database batch if the validation was a success
+// otherwise nil and an error is returned.
+func (v *BlockValidator) ValidateState(block *types.Block, statedb *state.StateDB, receipts types.Receipts, usedGas uint64) error {
+ header := block.Header()
+ if block.GasUsed() != usedGas {
+ return fmt.Errorf("invalid gas used (remote: %d local: %d)", block.GasUsed(), usedGas)
+ }
+ // Validate the received block's bloom with the one derived from the generated receipts.
+ // For valid blocks this should always validate to true.
+ rbloom := types.CreateBloom(receipts)
+ if rbloom != header.Bloom {
+ return fmt.Errorf("invalid bloom (remote: %x local: %x)", header.Bloom, rbloom)
+ }
+ // Tre receipt Trie's root (R = (Tr [[H1, R1], ... [Hn, R1]]))
+ receiptSha := types.DeriveSha(receipts)
+ if receiptSha != header.ReceiptHash {
+ return fmt.Errorf("invalid receipt root hash (remote: %x local: %x)", header.ReceiptHash, receiptSha)
+ }
+ // Validate the state root against the received state root and throw
+ // an error if they don't match.
+ if root := statedb.IntermediateRoot(v.config.IsEIP158(header.Number)); header.Root != root {
+ return fmt.Errorf("invalid merkle root (remote: %x local: %x)", header.Root, root)
+ }
+ return nil
+}
+
+// CalcGasLimit computes the gas limit of the next block after parent. It aims
+// to keep the baseline gas above the provided floor, and increase it towards the
+// ceil if the blocks are full. If the ceil is exceeded, it will always decrease
+// the gas allowance.
+func CalcGasLimit(parent *types.Block, gasFloor, gasCeil uint64) uint64 {
+ // contrib = (parentGasUsed * 3 / 2) / 1024
+ contrib := (parent.GasUsed() + parent.GasUsed()/2) / params.GasLimitBoundDivisor
+
+ // decay = parentGasLimit / 1024 -1
+ decay := parent.GasLimit()/params.GasLimitBoundDivisor - 1
+
+ /*
+ strategy: gasLimit of block-to-mine is set based on parent's
+ gasUsed value. if parentGasUsed > parentGasLimit * (2/3) then we
+ increase it, otherwise lower it (or leave it unchanged if it's right
+ at that usage) the amount increased/decreased depends on how far away
+ from parentGasLimit * (2/3) parentGasUsed is.
+ */
+ limit := parent.GasLimit() - decay + contrib
+ if limit < params.MinGasLimit {
+ limit = params.MinGasLimit
+ }
+ // If we're outside our allowed gas range, we try to hone towards them
+ if limit < gasFloor {
+ limit = parent.GasLimit() + decay
+ if limit > gasFloor {
+ limit = gasFloor
+ }
+ } else if limit > gasCeil {
+ limit = parent.GasLimit() - decay
+ if limit < gasCeil {
+ limit = gasCeil
+ }
+ }
+ return limit
+}