#include "gc.h" #include "exc.h" #include "consts.h" #ifdef GC_DEBUG #include typedef unsigned long long ull; #endif static EvalObj *gcq[GC_QUEUE_SIZE]; GarbageCollector::GarbageCollector() { mapping.clear(); pend_cnt = 0; pending_list = NULL; } GarbageCollector::PendingEntry::PendingEntry( EvalObj *_obj, PendingEntry *_next) : obj(_obj), next(_next) {} void GarbageCollector::expose(EvalObj *ptr, bool delay) { bool flag = mapping.count(ptr); if (flag) { if (!--mapping[ptr] && !delay) { #ifdef GC_DEBUG fprintf(stderr, "GC: 0x%llx pending. \n", (ull)ptr); #endif pending_list = new PendingEntry(ptr, pending_list); if (++pend_cnt == GC_QUEUE_SIZE >> 1) force(); // the gc queue may overflow } } } void GarbageCollector::force() { EvalObj **l = gcq, **r = l; for (PendingEntry *p = pending_list, *np; p; p = np) { np = p->next; *r++ = p->obj; delete p; } // fetch the pending pointers in the list // clear the list pending_list = NULL; #ifdef GC_DEBUG size_t cnt = 0; fprintf(stderr, "GC: Forcing the clear process...\n"); #endif for (; l != r; l++) { #ifdef GC_DEBUG fprintf(stderr, "GC: destroying space 0x%llx. \n", (ull)*l); cnt++; #endif delete *l; // maybe it's a complex structure, // so that more pointers are reported for (PendingEntry *p = pending_list, *np; p; p = np) { np = p->next; *r++ = p->obj; if (r == gcq + GC_QUEUE_SIZE) throw NormalError(RUN_ERR_GC_OVERFLOW); delete p; } pending_list = NULL; } #ifdef GC_DEBUG fprintf(stderr, "GC: Forced clear, %lu objects are freed\n", cnt); #endif } EvalObj *GarbageCollector::attach(EvalObj *ptr) { if (!ptr) return NULL; // NULL pointer bool flag = mapping.count(ptr); if (flag) mapping[ptr]++; else mapping[ptr] = 1; #ifdef GC_DEBUG fprintf(stderr, "GC: 0x%llx attached. count = %lu \"%s\"\n", (ull)ptr, mapping[ptr], ptr->ext_repr().c_str()); #endif return ptr; // passing through }