RuNES ===== .. image:: https://img.shields.io/crates/v/runes.svg :target: https://github.com/Determinant/runes .. image:: https://img.shields.io/crates/l/runes.svg :target: https://github.com/Determinant/runes As we know, there have been a ton of NES emulator implementations in various kinds of languages (mostly C). All of these emulators come with different accuracy and portability. RuNES is an attempt to build a reasonably accurate (cycle-level accurate), light-weight and efficient emulation core library using Rust. Unlike sprocketnes_ or pinky_, RuNES strives to provide with a clean and minimal core library without standard library (i.e., without Box, Rc, Vectors, etc.) that could be compiled and easily ported to embedded environments. Of course, a simple SDL-based GUI is also provided as a demonstration of use. Feature ======= - Core library with minimal use of the Rust core crate, and zero use of std. - Support standard 6502 instruction set (unofficial instruction will be considered in the future). - Cycle-level accuracy. Guidelines ========== - Never use std in the core library. - At the same time, avoid ``unsafe`` as much as possible, but use it at discretion to improve performance: remove unnecessary checks within a very localized context. - Keep the core library code base minimal. .. _sprocketnes: https://github.com/pcwalton/sprocketnes .. _pinky: https://github.com/koute/pinky Build ===== :: cargo build --release # build the library only (no std dep) cargo build --examples --release # or build the example emulator (requires std)